.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old May 23rd, 2004, 08:58 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Naive question on casting 500+ fatigue spells

Some spells, the most exhausting of which seem to be Army of Lead IIRC, require upwards of 500 fatigue.
I think you start to die when your fatigue hits 200, right? Anyone know how much more fatigue you can take before dying, or does this depend on something from situation to situation?

Well in any case, I think AoL needs 7 gems and takes 700 fatigue. Even if you have a 9-earth pretender with earth boots and a tome of gaia, won't he or she still die when casting this spell? Ditto for other spells of similar type? And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding? Or am I missing something?
Reply With Quote
  #2  
Old May 23rd, 2004, 09:00 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Communion is what you're missing.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old May 23rd, 2004, 09:33 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #4  
Old May 23rd, 2004, 10:08 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by tinkthank:
And so no "normal" (non-pretender) mage could ever hope to cast this or similar spells without suiciding?
No mage will ever cast a spell that will bring them above 200 fatigue. The only times that they will cast these spells is when they have enough gems and skill to bring the fatigue down to 200 or lower.
Reply With Quote
  #5  
Old May 24th, 2004, 11:34 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

thank you -- excuse the re-question, but...

Isn't 1 gem the maximum for reducing fatigue?
That is: I thought that only 1 gem could be used to boost virtual power in fatigue reduction?
Reply With Quote
  #6  
Old May 24th, 2004, 11:49 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Naive question on casting 500+ fatigue spells

Quote:
Originally posted by Nagot Gick Fel:
If you give your earth-9 pretender ~13 gems (or less or more depending on the magic scale) he should be below 100 fatigue after casting Army of Lead. No communion or Earth Boots needed.
I'm not that clear on fatigue reduction by gems.
What I've understood is that you get a "basic" divide in fatigue of (Your level - Spell Level)+1
So an Earth-9 guy casting AoLead (E7) will get 700/3=233, still too high.
Then how many gems can you spend and what do they do ? The spell costs 7 gems, why do you propose 6 more ?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.