Re: Repulser beams are way stronger than I thought...
Well, I wonder why components.txt allows tractor and repulser beams to target planets, and it might actually work (in a mod, of course - although I suppose it won't be very useful).
What is the effective tonnage of a planet? Maybe by modding a "light" planet or a really big ship size...
Re: Repulser beams are way stronger than I thought...
The effective tonnage of all stellar objects is infinite. They don't even get pulled around by black holes (but ships and sats get stripped out of planetary orbit )