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September 28th, 2006, 02:28 AM
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Corporal
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Se4 Error Using Carrier Mod
object Id is zero in delete_object (c:\myvb\se4\pgms\phaselog.pas, line 3210)
Not doing anything different during the turn than normal
That pops up no matter what i do..
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September 28th, 2006, 03:15 AM
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Shrapnel Fanatic
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Re: Se4 Error Using Carrier Mod
This is caused by the combat replay generation.
Solutions are any of:
A) Set "Generate Combat Replay := False" in settings.txt
B) Disable anti-missile missiles
C) Install the Patch to SE4 v1.94 or higher.
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September 28th, 2006, 07:52 PM
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Sergeant
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Re: Se4 Error Using Carrier Mod
So this error won't happen if I'm running SEIV deluxe?
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-- Tony
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September 28th, 2006, 08:19 PM
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National Security Advisor
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Re: Se4 Error Using Carrier Mod
Yep. Deluxe fixed an obsured bug that crops up when you try to have seekers shoot at seekers.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 29th, 2006, 08:27 AM
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Shrapnel Fanatic
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Re: Se4 Error Using Carrier Mod
My guess was it had something to do with Seeker A targetting seeker B.
1) Seeker A hits seeker B.
2) Seeker A is removed from the battle.
3) Seeker B is killed by the damage from A, and is removed from the battle.
4) All seekers targetted at B are removed from the battle, including A.
5) Since A is already gone, it can't be deleted a second time and the replay generation chokes.
Just my theory, based on only a little evidence.
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September 29th, 2006, 11:36 PM
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Sergeant
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Re: Se4 Error Using Carrier Mod
I'm trying to run Carrier Battles 1.0 and getting a host of "Unknown Value" error messages right after I've created my race and the game prepares to begin Turn 1. "Unknown Value 'Workers' ", "Unknown Value 'Crystallurgy' ", etc. It seems that each race is producing one of these error messages.
I am using SEIV Deluxe 1.95.
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September 29th, 2006, 11:39 PM
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Lieutenant Colonel
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Re: Se4 Error Using Carrier Mod
Carrier Battles 1.0 is not AI-friendly. You'll want either Carrier Battles 1.5 or 1.6, and download Rollo's AIs for the mod.
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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September 30th, 2006, 09:39 AM
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Shrapnel Fanatic
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Re: Se4 Error Using Carrier Mod
The AIs were made for v1.5, so they'll work best there.
v1.6 adds quite a few features, and while the AIs should still be competent, they are not optimized for it.
Note:
The AIs are part of the mod download, not separate as the previous post may imply.
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