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  #1  
Old November 14th, 2006, 04:39 PM

Devnullicus Devnullicus is offline
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Default Space Empires V Editor 1.2 Released

Version 1.2
  • Added TechArea Editor
  • Added TechTree Viewer
  • Added Copy button to all editors so that currently selected item can be copied to make data entry faster
  • Made input reading case-insensitive, though output will still match current output formatting
  • Fixed a problem with extra blank lines causing the comment lines in a file to get misplaced.
  • New MainForm image by Rob Allen "Shadowstar" Beckwith (go see http://www.shadowstardesign.com for more of his great work!)
  • Added AI Tag 01-20 to Ability Types drop down
  • Centralized much of the reading, validation, and parsing code to make future updates easier
  • Centralized and modularized much of the form editing code to make future updates easier

Tech Areas Editor:


Tech Tree Viewer:

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  #2  
Old November 14th, 2006, 04:56 PM

Shadowstar Shadowstar is offline
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Default Re: Space Empires V Editor 1.2 Released

One little thing: clicking Cancel on the Browse for Folder dialog boxes results in an error which puts you back in the folder browser until you pick a valid folder and click OK.

Also, not to be picky, but could you give me a mention in the Help>About?
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  #3  
Old November 14th, 2006, 05:02 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Shadowstar said:
One little thing: clicking Cancel on the Browse for Folder dialog boxes results in an error which puts you back in the folder browser until you pick a valid folder and click OK.

that's by design. You need to pick a valid mod directory for the editor to work.

Quote:

Also, not to be picky, but could you give me a mention in the Help>About?
Oops, I knew I was forgetting something... Will do soon.
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  #4  
Old November 14th, 2006, 05:07 PM
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Default Re: Space Empires V Editor 1.2 Released

Keep up the great work !
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  #5  
Old November 14th, 2006, 05:23 PM

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Default Re: Space Empires V Editor 1.2 Released

Impressive !

Extremely useful at first glance.

One small thing about the tree display as it does not seem completly optimized for clear display of the picture.
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  #6  
Old November 14th, 2006, 05:25 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Elsemeravin said:
One small thing about the tree display as it does not seem completly optimized for clear display of the picture.

Need more detail than that Describe exactly what isn't "clear" about it? I can't fix what I don't understand
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  #7  
Old November 14th, 2006, 05:35 PM

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Default Re: Space Empires V Editor 1.2 Released

It doesn't like that I have SE5 installed on Games\Space Empires V instead of Games\SE5. Won't let me pick the correct directory. :/

EDIT: fixed. For some reason I had an old 1.00 SE5 in the \SE5 directory, and while SFI's reg-key was pointed at the correct location, MM's wasn't.

Oh, and at some point it stopped reading custom vehicle types. :/ I'm back to being unable to use it because it won't let me save with errors and it thinks "Small Craft" is an unvalid vehicle type despite it being in vehicleunittypes.txt.

EDIT2: ok, the save problem isn't there, missed the save anyway button. Comment about the vehicle types still stands though.
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Old November 14th, 2006, 05:50 PM

Phoenix-D Phoenix-D is offline
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Default Re: Space Empires V Editor 1.2 Released

What Elsemeravin means, I think, is that the tech tree takes up a small section of the screen.

Speaking of the tech tree, when I try to load my mod it says "Can't find Min Parent Level! in an error box. Everything seems to work fine, except the tech-tree function doesn't work.

Probably because I have some rather twisted logic involved, including OR functions and nested IFs..
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  #9  
Old November 14th, 2006, 05:57 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Phoenix-D said:
It doesn't like that I have SE5 installed on Games\Space Empires V instead of Games\SE5. Won't let me pick the correct directory. :/

EDIT: fixed. For some reason I had an old 1.00 SE5 in the \SE5 directory, and while SFI's reg-key was pointed at the correct location, MM's wasn't.

Oh, and at some point it stopped reading custom vehicle types. :/ I'm back to being unable to use it because it won't let me save with errors and it thinks "Small Craft" is an unvalid vehicle type despite it being in vehicleunittypes.txt.

EDIT2: ok, the save problem isn't there, missed the save anyway button. Comment about the vehicle types still stands though.
Hmmm, not sure what happened with vehicle types, I didn't think I did anything that would break that... but apparently I was wrong I'll look into it. Thanks for the heads up!
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  #10  
Old November 14th, 2006, 05:59 PM

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Default Re: Space Empires V Editor 1.2 Released

Isn't code fun? I swear sometimes it breaks if you look at it the wrong way.
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