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Old January 2nd, 2007, 11:23 PM
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Default Three Ideas--Would need Developers to Implement

1. Stat variability. E.g. Strength 10--20 I know this has been talked to death in previous threads, and statistically when you are talking about 2,000 light infantry who cares if they have 8-12 st if it all evens out to 10; however, there would be cases when this does not apply. See #3 below.

2. Hero probability. E.g. if you have 5 heroes defined in your mod, plus 2 multi-heroes, and with all scalse at 0 you want one hero to appear every 10 turns you could have a unit setting like #appear 70 (you have 7 heroes, each with a 1 in 70 chance of showing up every turn, so 1 should show up in the first 10 turns, then 1 in the next 12 turns, then 1 in the next 15, etc.) Perhaps easier would be a nation setting like #heroappear 10 so every 10 turns a hero would appear, randomly selected from available heroes. With #1 and #2 implemented, #3 makes even more sense.

3. A multihero that is fairly random. We already have random magic picks. Random attribs in a Multihero just makes sense. E.g.

#newmonster 2844
#name "wandering hero"
#descr "This hero wanders the roads of Tien Chi looking for wrongs to right, challenges to face, and masters to learn new mystic fighting techniques from."
#ap 12+1D10 (12 +1-10)
#mapmove 1
#hp 10+2D10 (10+2-20)
#prot 0
#size 0+1D4 (i.e. 1-4)
#str 10+3D6 (i.e. 13-28, average of 20)
#enc 1
#att 10+3D6
#def 10+3D6
.
.
(randomly select one weapon from the following)
#1weapon "hammer
#2weapon "great sword"
#3weapon "long bow"
#4weapon "spear"
(armor done similarly)
etc.

Sometimes you would have a huge hero with a hammer and a shield, sometimes a very strong man with great attack skill, awesome defense, and only a spear.
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