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April 28th, 2007, 10:19 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Dragons
Hey there, what I want to discus here is, first the strength of dragons, I think that mainly they just need a better weapon, something similar to the Harvest Blade, what I mean by that is that their claws, yes dragons have 2! claws not just one, should have an area effect of 1, simply to show that they are massive creatures capable of smashing through enemy ranks, of coarse for them to survive for a long time fighting an army, well thats still up to the player, I just think their not quite powerful enough.
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April 28th, 2007, 10:24 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Dragons
Just give them dominion 10, script them to fire closest and watch the slaughter. Do NOT attack the knights you can find in MA and LA as they have very high morale and will soon make dragon stew out of you. Knights kill dragons - it's their job you know. 
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April 28th, 2007, 10:45 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Dragons
Giving them weapon Claws instead of Claw would help a bit. Giving each dragon a unique Bite that'd have secondary effect (fire, frost or poison) and dam 3, def 0, length 1 instead of dam 2, def -1, length 0. The secondary effect would require #secondaryeffectalways, which doesn't currently work.
10 points of AP fire damage for red, 7 points of AN cold, stun damage for blue and severe poisoning for green dragon are what I'd add. All would have AoE 1. Other suggestions are welcome, as it might make dragons too good; they are already very touch bless chassises as-is, and I wouldn't want them to steal any more of Manticore's thunder.
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April 28th, 2007, 01:33 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Re: Dragons
Quote:
Juzza said:
Hey there, what I want to discus here is, first the strength of dragons, I think that mainly they just need a better weapon, something similar to the Harvest Blade, what I mean by that is that their claws, yes dragons have 2! claws not just one, should have an area effect of 1, simply to show that they are massive creatures capable of smashing through enemy ranks, of coarse for them to survive for a long time fighting an army, well thats still up to the player, I just think their not quite powerful enough.
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Alot of people (and I was one of them) don't notice right away that the dragons have a breath ability which can be activated by "fire" orders.
You didn't mention that so I thought I'd make sure you knew about that
I wouldn't mind if they were more powerful in Melee - but I think they would need a pretender point cost increase... Of all the pretenders out there Dragons are some of the few that I think are reasonably priced.
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April 28th, 2007, 01:38 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Dragons
Try the undead dragon (don't remember the name), it has fear and death magic, thus boostable fear. Combine that with awe and you have an literally awesome beast.
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April 28th, 2007, 02:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dragons
One of the good points of the dragons was originally meant to be the surprise created by the fact that the research form is ALWAYS a duplicate of another pretender that is available. That the enemy would take for granted you had a low-hp mage standing there which might easily be killed.
Unfortunately, it doesnt seem to play out that way?
__________________
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April 28th, 2007, 02:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Dragons
Quote:
Gandalf Parker said:
Unfortunately, it doesnt seem to play out that way?
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For several reasons. One is that the rainbow mages they impersonate are so suboptimal people are highly sceptical that someone actually choose one. Another is that of course the magic paths they would have would look nothing like what the rainbow would have. But most importantly, to actually be mistaken the rainbow you would have to leave the dragon in the rainbow form, effectively wasting it's main use, early expanding.
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April 28th, 2007, 03:00 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Dragons
And when people see your pretender has several hundred kills in the first few turns of the game they get suspicious 
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April 28th, 2007, 03:06 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
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Re: Dragons
There isn't gold at the end of the rainbow so to speak... 
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April 28th, 2007, 03:49 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Dragons
And why would you take a human rainbow when you can get similar magic on a stronger ghost king or safer(immortality) master lich? Maybe in single player where your pretender is safe and you want alot of magic but i dont think you would try it in competitive multiplayer.
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