.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2001, 02:18 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Strategic Combat bug

I'm playing PBEM using strategic combat. Sent a fleet of missile ships to attack an AI planet and moon. Ship orders and fleet orders were set to fire at maximum range. The ships started firing at the planet as ordered. However after killing the weapons platforms on the planet they inexplicably moved closer and kept firing at the planet. Meanwhile the weapons platforms on the moon, which were now in range, killed my ships.

Elmo
Reply With Quote
  #2  
Old June 26th, 2001, 04:18 PM

JenMax JenMax is offline
Corporal
 
Join Date: Aug 2000
Location: Rochester, NY, USA
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
JenMax is on a distinguished road
Default Re: Strategic Combat bug

Perhaps its time to retire that "loony" TF commander?
__________________
nothing happens in a vaccum. - me
Reply With Quote
  #3  
Old June 26th, 2001, 04:29 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

His ship was the first to go down and we don't believe in escape pods.
Reply With Quote
  #4  
Old June 26th, 2001, 04:36 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Strategic Combat bug

What was the secondary movement strategy -- _Maximum Range_ (which it is if you use the default MR strategy, IRC), or _Don't Get Hurt_? If the former, you might want to try the DGH variation in the simulator.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old June 26th, 2001, 04:54 PM

Dravis Dravis is offline
Corporal
 
Join Date: Dec 2000
Location: Procyon III
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
Dravis is on a distinguished road
Default Re: Strategic Combat bug

Actually I think the default secondary strategy for Max Weap Range is point blank or optimal weapons range. That probally is the problem.
__________________
Grand Admiral Dravis
------------------
We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
Reply With Quote
  #6  
Old June 26th, 2001, 05:48 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

Dravis

Could be, but why would the fleet abandon it's primary strategy in favor of the secondary when there is still a planet with undamaged weapons platforms on the combat display? It appears the combat algorithm isn't smart enough to look for other threats and instead blindly moves in on the original now helpless target. That would be a bug IMO if true.

I have another combat coming up. I'll make sure both primary and secondary strategies are max range and report the results.

Elmo
Reply With Quote
  #7  
Old June 26th, 2001, 06:09 PM

Atraikius Atraikius is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
Thanks: 0
Thanked 0 Times in 0 Posts
Atraikius is on a distinguished road
Default Re: Strategic Combat bug

I thought the strategies were based off the ships movement, with the ship initially moving for its primary strategy before firing, and then using the secondary strategy afterwards, but there are some combinations that don't make sense at all, or are exceptions to this.

This is easily seen watching ships armed with missiles only early in the game, where the AI will move within range to fire and then attempt to maintain thier secondary strategy while loading. If you watch a ship that has maximum weapons rang for the secondary strategy, the ship will attempt to maintain the maximum range of the missile; if its secondary strategy is Dont Get Hurt, it will continue to move away until it has reloaded.

Where it doesn't make sense is; giving a ship short or point blank for a primary strategy followed by drop troops, the ship should move into range of the planet, fire weapons, and then move next to the planet and drop troops. But with this as a strategy, the ship (and entire fleet if planet has no defenses) will not approch the planet, staying near its deployment zone. Also, if these strategies are flipped, then any ships carring troops will attempt to drop troops on the undefended planet, but will not fire at it, and and other ships in the fleet will remain near thier starting position regardless of their orders.
Reply With Quote
  #8  
Old June 26th, 2001, 06:18 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

Guys

I used another missile fleet to attack a planet and two moons and this time I set both movement strategies to max weapons range. This time the fleet stayed out of harms way and took out the planet/moons because my missiles had longer reach. The default secondary movement strategy for max weapons range is set to point blank?! That combination doesn't make sense to me at all if secondary movement is tied to reloading.

Also it does not explain why in the first battle my ships initially stayed at max weapons range and only moved in after the planet defenses were down. If secondary movement were tied to reloading then they would have moved in after the first volley which they didn't. Something isn't right but I'm not sure what yet.

Elmo

[This message has been edited by Elmo (edited 26 June 2001).]
Reply With Quote
  #9  
Old June 26th, 2001, 06:55 PM

Elmo Elmo is offline
Corporal
 
Join Date: Oct 2000
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Elmo is on a distinguished road
Default Re: Strategic Combat bug

Fought another missile fleet vs planet battle and this time even with both movement strategies set to max range my ships blundered in too close (i.e. closer than max range) and got hammered. A bug IMO.

Elmo
Reply With Quote
  #10  
Old June 27th, 2001, 12:20 AM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Strategic Combat bug

Elmo,

Remeber the stratagies are based upon your target. If you have max range it will be max range from the planet. If the moon is farther out then you will get closer to it than max range. Not a bug persay, you need to clear moon first then planet or play with the straygy setting as far as what gets attacked first,

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.