I just went and designed a BattleMoon for playtesting.
30,000 shields, 3600 regen
8,000 damage CoreMount HEM beam
3x 2,500 damage CoreMount Meson BLasters
15x 150 damage Massive Meson BLasters
250x 20 hitpoint Premium Ablative Armor.
50x quantum engines III, for one movement in combat.
Assorted C&C.
-VS-
Contender DN's
Assorted C&C
4x quantum engines III, for 5 movement in combat
220x 20 hitpoint Premium Ablative Armor
4x 450 damage Heavy Shield Depleter
11x 150 damage Heavy Ripper Beams
I took 1 BattleMoon, vs 7 contenders, giving an equal maintenance cost.
In the end, only one vehicle was left standing, the BattleMoon! But, the battlemoon lost just over 200 ablative armor components, and would have to be left in a typical spacedock for 2&1/2 years.
Things to consider:
DN's can be built in parallel, the battlemoon is one piece.
The DN's here were excessively armored to get the most hitpoints in the available space... using shields could have reduced the costs, giving more ships to fight with.
The design of the BattleMoon in this case was highly susceptable to fighters, and missiles, since it carried no PD at all.
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[This message has been edited by suicide_junkie (edited 29 June 2001).]