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July 1st, 2001, 08:27 PM
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Private
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Join Date: Feb 2001
Location: Toronto, ON, Canada
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Intelligence
I just started a new game with Version 1.41
I have a world with several intelligence centers but I am getting no intel points.
I don't think I need a space port do I?
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July 1st, 2001, 08:32 PM
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BANNED USER
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Re: Intelligence
You need one space port per system to get resources from that system.
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HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com
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July 1st, 2001, 08:36 PM
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Private
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Join Date: Feb 2001
Location: Toronto, ON, Canada
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Re: Intelligence
I know for resources but I did not think you needed that for intel or research...
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July 1st, 2001, 09:53 PM
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Re: Intelligence
Intel and Research is also a resource type.
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HADRIAN AVENTINE
pacea@solar-outpost.com
http://www.hyperionbase.com
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July 1st, 2001, 10:57 PM
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Corporal
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Re: Intelligence
Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.
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nothing happens in a vaccum. - me
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July 1st, 2001, 11:40 PM
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General
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Re: Intelligence
quote: Originally posted by JenMax:
Unless you have selected (purchased) the special skill (Merchant?, I think) you need a space port in any system to get any resources *out.* I suspoect one can "store" extra resources in system with out a space port... not sure.
The trait 'Natural Merchants' lets you do without space ports, yes.
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July 2nd, 2001, 05:19 AM
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Re: Intelligence
quote: Originally posted by JenMax:
I suspoect one can "store" extra resources in system with out a space port... not sure.
I know for a FACT that you could in v1.35 because I did it all the time on systems whose resources I did not want to have in my empire score. Basically my trick was to scrap selected spaceports as I approached MEE so that the worlds not yet full of facilities could continue building. Then when ready to go MEE I would rebuild the spaceports for a huge jump in score and resources to cover my newly built fleet expenses. The storage facilities do not care whether there is a spaceport or not. A bug/feature which may someday be removed to counter the game exploit I just described.
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July 2nd, 2001, 06:14 AM
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Major
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Re: Intelligence
LCC: I dont see why it should be removed... I think it should stay, its only logical to me.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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July 2nd, 2001, 06:05 PM
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Re: Intelligence
How do the resources get into and out of the storage versus the rest of the empire if there is no spaceport ? It is a shaky feature, marginally a bug.
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July 2nd, 2001, 08:01 PM
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Sergeant
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Re: Intelligence
True, it does look like it shouldn't be, but I think thier is some logical reasons why a spaceport would be needed to get Intel points which would justify its existance in the game. I mean, a Space Port is sort of an abstract form of intercommerence between not only your empires worlds, but probably other empires as well. From my knowlege in history (and maybe a few Si-Fi films I have seen), Inteligence is more then just a "James Bond" in disguise as a double Agent. Their is more to intelligence than that. I kinda want to think as the space Ports as commerence communities that not only exchange currancy and trade with other civilizations, but information aswell.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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