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				October 3rd, 2007, 01:41 AM
			
			
			
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 Corporal |  | 
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				 Relief, Hidden Magic Paths, and Population 
 The battle graphics for relief covers the enemy units too.  I presume this is just a graphical bug and the enemy troops are not getting relief too, right?
 Besides Tartarians, Vastness and units via wish are there any other summons or units that have hidden magic paths with Gift of Reason?
 
 Does a gold/gem/silver mine need a population to get the income or would a 0 population kill off the mine income too?  Is there a way to force a population to migrate elsewhere (high unrest?)?
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				October 3rd, 2007, 01:51 AM
			
			
			
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 Major General |  | 
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				 Re: Relief, Hidden Magic Paths, and Population 
 You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
 Jazzepi
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				October 3rd, 2007, 02:09 AM
			
			
			
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				 Re: Relief, Hidden Magic Paths, and Population 
 
	Quote: 
	
		| Jazzepi said: You can patrol + pillage the provinces with a very low population and something like a gold mine. Once everyone is dead, HUZZAH!, you can jack up the taxes to 200% without incident. You'll double the gold mine income without any unrest.
 
 Jazzepi
 
 |  Thanks!  I was thinking of being the benevolent god to try to save them via migration and for a higher long term profit, but I do need to experiment with pillaging.   |  
	
		
	
	
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				October 3rd, 2007, 02:10 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Relief, Hidden Magic Paths, and Population 
 Unrest is capped at pop/ten, for a start.  So if you have a population of 110, unrest will be at 11 at most. |  
	
		
	
	
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				October 3rd, 2007, 04:14 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Relief, Hidden Magic Paths, and Population 
 Hidden magic paths? I believe Davana's(you get 3 for 75 slaves - its a national spell for lanka) get some minor air and blood magic. That's all I can think of right now but IIRC there are more.
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				October 3rd, 2007, 04:22 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Relief, Hidden Magic Paths, and Population 
 It seems Relief only works on your own troops, based on my observations. Which is good new b/c it would be worthless otherwise. 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				October 3rd, 2007, 09:16 PM
			
			
			
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				 Re: Relief, Hidden Magic Paths, and Population 
 I had heard, although I haven't tried it, that Illithids get astral 1 when GoRed. That was in Dom2. Not sure if it's correct or has been changed. 
				__________________Qui tacet consentit
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				October 4th, 2007, 03:09 AM
			
			
			
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				 Re: Relief, Hidden Magic Paths, and Population 
 They don't. |  
	
		
	
	
	
	
	
	
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