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  #1  
Old July 28th, 2001, 06:40 PM
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Default Ringworlds with finite resources

Question: if you create a ringworld or sphereworld in a finite resource game, what kind of resources can you expect from the thing?

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Old July 29th, 2001, 07:34 AM
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Default Re: Ringworlds with finite resources

Another question related to finite resources (boy, I'm full of it... er, them): does a value improvement plant actually do anything under finite resources? Enquiring minds want to know!

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Old July 29th, 2001, 07:36 AM
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Default Re: Ringworlds with finite resources

Bump. I want to know too.

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old July 29th, 2001, 08:32 AM
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Default Re: Ringworlds with finite resources

RWs and SWs both have 500kT of resources, or far less than a good homeworld. value improvement plants do indeed function, a vlaue 3 took a sphereworld from 500-515-531kT of each resource over 2 years of operation. however, if you loaded it with monolith facilites, it would probably use far more than this.. it would probably be worthwhile to stick a value improvement plant on your homeworlds though, as they tend to start with 1-2mT on normal or good starts (if i recall)

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Old July 29th, 2001, 08:35 AM
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Default Re: Ringworlds with finite resources

as a related note, you cant really port a map you created for a noromal game to a limited resources one, as each Ton of resources in a limited game represents 1% on a normal one. so planets will have squat for resources if you bring a normal map over. if you export a map from a finite resource game, you will see that each planet has hundreds of thousands of resources.

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