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				August 4th, 2009, 11:30 PM
			
			
			
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 First Lieutenant |  | 
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				 [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas? 
 BandarLover is playing as Ogre Kingdoms (version 0.7) in the LlamaServer game Redwich.  He reports:
 "Possible bug? My Ogre Butchers no longer have their national blood battle spells available to cast. And my gem/slave producing capital sites are all blank. And my sacreds are missing, along with my recruitable giant. Thoughts?"
 
 Can you help??
 
                 Last edited by Bananadine; August 5th, 2009 at 08:21 AM..
                    
                    
                        Reason: updated title
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				August 4th, 2009, 11:31 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 (We are using Skavenblight, Arga Dis, and CBM 1.5.  I understood Gregstrom's research to indicate that there was no conflict amongst these mods.) |  
	
		
	
	
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				August 5th, 2009, 01:35 AM
			
			
			
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 Major General |  | 
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 Well, if the game started out fine (and since it's turn 26, I guess it did) then I doubt it's a mod conflict.  The first obvious question I can think of is:  Has Bandarlover installed v0.8 recently? |  
	
		
	
	
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				August 5th, 2009, 06:21 AM
			
			
			
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 Sounds like he has. The spells should reappear next turn iirc.
 The sites he's lost for good as long as you're using 0.8 - so no sacreds, no giant.
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				August 5th, 2009, 06:25 AM
			
			
			
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 Major General |  | 
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 Reading the game thread confirms this - he reinstalled 0.7 and all was well again.
 I think including a version number in the #modname entry might prevent this problem, btw.
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				August 5th, 2009, 08:19 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 Hooray, thanks! |  
	
		
	
	
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				August 5th, 2009, 09:17 AM
			
			
			
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				 Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?? 
 
	Quote: 
	
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					Originally Posted by Gregstrom  Reading the game thread confirms this - he reinstalled 0.7 and all was well again.
 I think including a version number in the #modname entry might prevent this problem, btw.
 |  Would it? Seems more like it would either do nothing or make the problem even worse. |  
	
		
	
	
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				August 5th, 2009, 04:02 PM
			
			
			
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				 Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id 
 It does nothing.  For some reason I thought Dom3 handled mods according to their #modname rather than filename.  Oops.
 Changing the filename of the .dm file with each release would work, though.
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				August 5th, 2009, 04:27 PM
			
			
			
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				 Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id 
 Could do. It's not the norm, but I guess the only reason why not is that sometimes updates can be applied fine without wrecking a game - in fact you potentially fix problems. Also it might get a bit confusing. |  
	
		
	
	
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				August 5th, 2009, 05:16 PM
			
			
			
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				 Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id 
 
	Quote: 
	
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					Originally Posted by Sombre  Could do. It's not the norm, |  
I guess not, but CBM uses it to good effect   |  
	
		
	
	
	
	
	
	
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