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  #1  
Old November 27th, 2001, 10:21 PM

Mark Walton Mark Walton is offline
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Default Component Lister

I have written a small utility to help me tidy up the mess I've made of my modding.

It will read a component file then output a list, sorting the components by family, or by general group, or by tech requirements.

Not sure if there's something like this already available, but I needed the programming practice.

If you wish to use it feel free, please let me know if it does anything odd... I have tested it a bit but it might still be a bit wobbly (for pity's sake don't run it on your only copy of a component.txt file! just in case)

http://irregulars.org/ComponentLister.exe

[ 27 November 2001: Message edited by: Mark Walton ]

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Old November 27th, 2001, 11:21 PM
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Atrocities Atrocities is offline
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Default Re: Component Lister

Thanks Mark. There are a few out, but yours is a welcome addition.
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Old November 28th, 2001, 03:54 PM
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Default Re: Component Lister

I could use a tool for editing the "AI_AI_Construction_Vehicles.txt". The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain.

quote:
Originally posted by Mark Walton:
Is there anything else like this I could be doing, usefully?
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Old November 28th, 2001, 04:00 PM
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Default Re: Component Lister

quote:
Originally posted by [K126]Mephisto:
I could use a tool for editing the "AI_AI_Construction_Vehicles.txt". The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain.




Ha, I don't believe it . I was just going to suggest the same thing . So, I guess, there is no tool for that, yet. That would be very helpful.

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Old November 28th, 2001, 05:11 PM

Mark Walton Mark Walton is offline
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Default Re: Component Lister

OK I'll get started on that soonish.
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Old November 29th, 2001, 02:46 AM

Mark Walton Mark Walton is offline
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Default Re: Component Lister

Is there anything else like this I could be doing, usefully?

Like I said, I'm (still) learning VC++ and want to get a bit more practical experience (only way I'll learn anything). Nothing too complex please...

Ultimately, I would like to write a fully integrated mod handler and full data editor. But that's a little way in the future (should be ready in time for SE7, I think!)
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