.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 29th, 2002, 05:50 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default the gold bugs (and apologies to E.A. Poe)

wow, this drone business sure is alot of fun. i really like the drone wars mod!

but i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them.

second, in tactical combat when capturing a planet, if you attempt to view the details of the planet after your troops have taken it and before the combat ends, it will produce an error and pop up a blank window. if you click around on the blank window you can close it.

can anyone confirm these (mostly the second one, im pretty sure of the first one)?

thanks,

puke
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old March 29th, 2002, 06:59 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: the gold bugs (and apologies to E.A. Poe)

quote:
Originally posted by Puke:
wow, this drone business sure is alot of fun. i really like the drone wars mod!

but i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them.

second, in tactical combat when capturing a planet, if you attempt to view the details of the planet after your troops have taken it and before the combat ends, it will produce an error and pop up a blank window. if you click around on the blank window you can close it.

can anyone confirm these (mostly the second one, im pretty sure of the first one)?

thanks,

puke



i thought it was e e cummings who typed in this manner. -archie.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #3  
Old March 29th, 2002, 09:55 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: the gold bugs (and apologies to E.A. Poe)

quote:
Originally posted by Sinapus:


i thought it was e e cummings who typed in this manner. -archie.



actually, _The Gold Bug_ was a short story from Poe about cryptography.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old April 3rd, 2002, 07:42 AM

Clovis Clovis is offline
Private
 
Join Date: Mar 2002
Location: Brattleboro, VT USA
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Clovis is on a distinguished road
Default Re: the gold bugs (and apologies to E.A. Poe)

What I have noticed in several test 'quick games' is that right 'out of the box', the standard races' AI's are programmed to manufacture drones but apparently do NOT recognize the strategy name of "Drone Attack". I have played around with the text files for awhile now trying to fix this. Will a future patch include the correct date in the standard races' AI's for drone implementation?

BTW one of the things I have tried is -- in "AI_Design_Creation" -- changing the primary strategy in Anti-Ship Drone and Anti-Planet Drone from "Drone Attack" to "Ram". Is this a possible fix? It eliminates the error Messages I get otherwise.

quote:
Originally posted by Puke:
i have noticed a couple bugs. first, when launching units in a turn based game, it tells you how many fighters, sats, and mines your ship can launch. it does not include drones, although you can still launch them.
__________________
Clovis
Guardian of the Flame
Reply With Quote
  #5  
Old April 3rd, 2002, 11:09 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: the gold bugs (and apologies to E.A. Poe)

They don't use "Drone Attack"? Can you give an example?

quote:
Originally posted by Clovis:
What I have noticed in several test 'quick games' is that right 'out of the box', the standard races' AI's are programmed to manufacture drones but apparently do NOT recognize the strategy name of "Drone Attack". I have played around with the text files for awhile now trying to fix this. Will a future patch include the correct date in the standard races' AI's for drone implementation?

BTW one of the things I have tried is -- in "AI_Design_Creation" -- changing the primary strategy in Anti-Ship Drone and Anti-Planet Drone from "Drone Attack" to "Ram". Is this a possible fix? It eliminates the error Messages I get otherwise.


__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.