|
|
|
 |

April 10th, 2002, 05:10 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Long Range Scanners?
What exactly do the long range scanners do? Do they detect ships in another sector, or do they detect what a ship is packed with in the same system?
|

April 10th, 2002, 06:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Long Range Scanners?
They allow you to see the design, damage and cargo of an enemy vessel, as long as it is within the scanner's range.
- The ship must be visible, within range, and have no ant-scanner components. Scattering armor and/or scanner jammers will defeat your scan
- A sector refers to one square on the system map, not the galaxy map.
__________________
Things you want:
|

April 10th, 2002, 11:00 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Long Range Scanners?
Be sure to take notes on what you see with the scanner, because as soon as the ship is out of scanner range, the program will "forget" what was there.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 10th, 2002, 11:31 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Scanners?
quote: Originally posted by capnq:
Be sure to take notes on what you see with the scanner, because as soon as the ship is out of scanner range, the program will "forget" what was there.
I just started building scanners in a simultaneaous movement game. So does this mean that in such a game a scanner would only be usefull if you happened to end your movement within scanner range of a ship? (which I believe is only 1 with the first level) If so they seem kind of useless.
|

April 10th, 2002, 11:35 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Long Range Scanners?
Scanner range does increase quickly, but I suspect you could use the stepped movement replay and catch the ship with your scanner as you fly past.
__________________
Things you want:
|

April 10th, 2002, 11:48 PM
|
 |
Corporal
|
|
Join Date: Dec 2000
Location: Italy
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Long Range Scanners?
quote: Originally posted by capnq:
Be sure to take notes on what you see with the scanner, because as soon as the ship is out of scanner range, the program will "forget" what was there.
Aren't the scanned designs added to your enemy ship designs archive? (Last time I used scanners was more or less 10 months ago 
|

April 11th, 2002, 12:13 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Long Range Scanners?
But there is still no record of the cargo and/or damage possessed by an individual ship.
__________________
Things you want:
|

April 11th, 2002, 11:00 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Long Range Scanners?
quote: Aren't the scanned designs added to your enemy ship designs archive?
No, they're not, according to this thread.
[ 11 April 2002: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|