.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 21st, 2002, 03:42 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Actual use for auxilary control?

I am absolutely sure this was discussed before but i think i'll ask that again, people's opinions change... occasionaly.
Anyway. Is there any reason to put AuxilaryControl on a ship... any ship?
It costs as much as a self-destruct device.
It only adds one more target in the list of bridge, life support and crew quarters descruction of each of which will bring the halving of speed. I see absolutely no use for this component. And yes, i know about the modding use of it, but what the point of having it in your normal game?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old November 21st, 2002, 04:43 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Actual use for auxilary control?

Personally I never use it. But what it's for is if the bridge gets destoryed then that is the back up and you don't lost your speed. But chances are if you lose the Bridge you're going to lose the Aux control too. So it's useless as far as I'm concerned.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #3  
Old November 21st, 2002, 04:39 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Actual use for auxilary control?

Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.

Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup.
Reply With Quote
  #4  
Old November 21st, 2002, 07:11 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Actual use for auxilary control?

Also something to stick in that Last 10 kT if you haven't developed Armor yet...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old November 21st, 2002, 07:47 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Ed Kolis:
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
Sometimes, that Last 10kt can make the difference of a ship being built in 2 turns or 3. You have to be careful out there.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #6  
Old November 21st, 2002, 09:26 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Suicide Junkie:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.

Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup.
Yes - the same sort of consideration takes place in Proportions, with ships that have armored structure. They can take a pounding and still be mostly functional, usually, but one lucky hit can take out the bridge. With Aux Con, it would require two lucky hits. On a major expensive combat ship, Aux Con may be worthwhile.

PvK
Reply With Quote
  #7  
Old November 22nd, 2002, 02:16 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Actual use for auxilary control?

Some people like redundancy. You can have extra life support, and extra crew quarters, but you are limited to one bridge. This allows you to have an extra one in case the first one is damaged.

It may not make the most sense in a strict cost/benefit analysis of ship design. But some people don't play the game always trying to figure out the most efficent method of getting from point A to point B. It's a little extra flavor.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #8  
Old November 22nd, 2002, 03:01 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Actual use for auxilary control?

I see. Basicly its a backup for the MOre Expensive ships.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #9  
Old November 22nd, 2002, 08:59 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
I guess it's also useful against null space weapons?
Reply With Quote
  #10  
Old November 22nd, 2002, 06:41 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Kamog:
I guess it's also useful against null space weapons?
Destroying the nullspace warship first and fast is useful against null space weapons
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.