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June 29th, 2002, 05:24 PM
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General
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LRS vs. Planets
It's always irked me that I can't see the defenses of planets I want to attack without actually attacking them or using an intelligence operation. Any chance that Long Range Scanners will be changed in the next patch so they will give details of enemy-held planets as well as ships? (If they have the resolution to scan individual ship components, certainly they can scan planets...) Of course then we'd need a Scanner Jammer facility too...
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June 29th, 2002, 05:35 PM
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Captain
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Re: LRS vs. Planets
I agree this would be a nice addition and only makes sense. It can be bothersome to lose a couple of ships to a planet defended by many fighters just to find out it is defended by many fighters.
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June 29th, 2002, 07:15 PM
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Second Lieutenant
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Re: LRS vs. Planets
Emm... LRS will be too powerful if you let it scan planets. Besides, aren't the surprises of the unknown part of the fun?
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June 29th, 2002, 09:02 PM
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Brigadier General
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Re: LRS vs. Planets
How is it too powerful?
The planetary psychic scanner allows you to scan ALL ships that come into your system where it is built.
That's a bit too powerful in my view.
Long range scanners should NOT allow the scan of facilities, but Cargo.
That way you can make enough preperations to strike that colony/homeworld with pricision.
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June 29th, 2002, 09:10 PM
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Shrapnel Fanatic
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Re: LRS vs. Planets
So you mean you couln't see massive facilities that are miles in dimension?
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June 29th, 2002, 11:12 PM
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Brigadier General
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Re: LRS vs. Planets
I'm not speaking realistically; I'm just speaking what would be best (IMHO) for the game.
But if you are talking about facilities, it already kind of shows you the facilities, as it shows you the construction queue of the planet/ship and how long it will take.
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June 30th, 2002, 03:04 AM
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Corporal
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Re: LRS vs. Planets
It would be nice to see the cargo ...
But if you do not want to loose your entire fleet you can send in a small scout!
The scut will be destroyed in most of the times but you "see" the defense of that planet.
Seik
[ June 30, 2002, 02:05: Message edited by: seik ]
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June 30th, 2002, 03:30 AM
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Private
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Re: LRS vs. Planets
That's a Intel project called
"Cargo Maintenance Problem"
I'm not sure how did it work, maybe that will help to destory some fighters/WPs store in planet.
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June 30th, 2002, 03:58 AM
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Corporal
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Re: LRS vs. Planets
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis?  If not, how does one propose such things to the games designer(s)?
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June 30th, 2002, 05:50 AM
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General
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Re: LRS vs. Planets
Quote:
Originally posted by StarJack:
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis? If not, how does one propose such things to the games designer(s)?
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Send him an email. People use various ones.
Info@malfador.com SE4@malfador.com
It does make a difference when people speak up. He has lots of ideas to work on, and if many people want something in particular it gets bumped up the priority list.
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