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  #1  
Old December 2nd, 2002, 05:16 PM

spoon spoon is offline
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Default mod question - weapon target

For the Weapon Target field in components.txt, can you put in any combination of ships and units, are do you have to limit yourself to the list that appears at the top of the file? For example, could I put "Seekers\Fighters"?

Thanks,
-Spoon

Here is the list, for reference:

Weapon Target:
Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers,
Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
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  #2  
Old December 2nd, 2002, 05:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: mod question - weapon target

You have to use something from the list.
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  #3  
Old December 2nd, 2002, 07:40 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: mod question - weapon target

You have to use the list spoon. I have tried to tamper with it and couldn't find a combo that was not on the list that would work.
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Old December 2nd, 2002, 08:38 PM

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Default Re: mod question - weapon target

Too bad. I guess it's just another interesting design decision...
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  #5  
Old December 2nd, 2002, 11:39 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: mod question - weapon target

The targetting limits are not too bad. They are based on size of the potential targets and pretty well chosen. What is annoying is the limited choices for what type of vehicle you can install components in. There is no multiple type for unit exclusive components, like Weapon Platform/Satellite/Drone, for example. So if you want to make something only for those units you have to copy it three times. The same problem occurs if you want a component only for 'stationary' vehicles -- Base/Satellite/Weapon Platform. Some extra classes in this area would make the game esier to mod.

[ December 02, 2002, 21:40: Message edited by: Baron Munchausen ]
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