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September 13th, 2002, 08:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Troop Transport Pathfinding Problems
SE4 has some severe problems with troop transports finding a way to get to the target planet in strategic combat. If there is not a perfectly straight line to the planet, the transport gets stuck. It will get stuck by ships that had been previously bombing the weapon platforms. I even just witnessed my transport be stopped by an uncolonized moon! Sheesh!
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September 13th, 2002, 09:46 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Troop Transport Pathfinding Problems
SE IV has severe problems with pathfinding in general; the bad results are more dramatic in combat, since there are usually more obstacles, and some of them are bigger than one sector.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 14th, 2002, 07:38 AM
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Colonel
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Re: Troop Transport Pathfinding Problems
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
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September 15th, 2002, 01:11 AM
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Lieutenant General
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Re: Troop Transport Pathfinding Problems
Quote:
Originally posted by Arkcon:
quote: Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
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There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.
Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in. Hmmm, I was under impression it was fixed in one of the latest patches: the target point of a planet is its center now.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 15th, 2002, 01:29 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Troop Transport Pathfinding Problems
Quote:
Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
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There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.
Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in.
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September 15th, 2002, 06:46 AM
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Shrapnel Fanatic
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Re: Troop Transport Pathfinding Problems
Yeah, the missiles targeting planets problem was fixed.
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September 15th, 2002, 03:15 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Troop Transport Pathfinding Problems
Quote:
Originally posted by Imperator Fyron:
Yeah, the missiles targeting planets problem was fixed.
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Hmm, must atart playing around with drons again vs those annoying little planets
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