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  #1  
Old January 7th, 2003, 05:19 AM

Taera Taera is offline
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Default proximity mines & mine sweepers

I've been thinking, wouldnt it be more logical if mine sweepers didnt actually destroy mines but allow ships to "see" those mines according to the number of sweepers?

What i mean, say you can sweep 100 mines. Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. New use for PDC.

Wouldnt that be so much better?
Shouldnt be too hard to implement too...
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Old January 7th, 2003, 05:24 AM
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Default Re: proximity mines & mine sweepers

That would be cool! Send it to Aaron for SEV!
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Old January 7th, 2003, 06:38 AM
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Default Re: proximity mines & mine sweepers

except, wouldn't that make sweepers obsolete? just bring along hella PDC
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Old January 7th, 2003, 06:41 AM
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Default Re: proximity mines & mine sweepers

Sweepers would become more like "mine detectors"
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Old January 7th, 2003, 06:50 AM

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Default Re: proximity mines & mine sweepers

skulky - pdcs dont always hit... and besides if there's another fleet there with seekers and fighters and stuff it would be even harder...

and besides again PDC dont have to work against mines... other weapons could though
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Old January 7th, 2003, 07:15 AM

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Default Re: proximity mines & mine sweepers

forgot to tell - mines you cant detect (insufficient sensory = not enough mine-sweepers) still auto-hit you.
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Old January 7th, 2003, 08:32 AM
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Default Re: proximity mines & mine sweepers

Quote:
Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off.
I think you could mod something like this. Start with a fighter hull with a large afterburner ability, but no engines. Fill it with kamikazi warheads. You could even add cloaks. The only problems I can think of is getting them to attack when they're cloaked, and the fact that cloaked ships could slip past them. But, I suppose you could consider these "features".
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Old January 7th, 2003, 08:38 AM

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Default Re: proximity mines & mine sweepers

thanks spoo but i meant for the standard mines in the game.
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Old January 7th, 2003, 10:30 AM

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Default Re: proximity mines & mine sweepers

This might be O.K. against the AI, but it probably would slow a PBW game way too much.
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Old January 7th, 2003, 10:43 AM
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Default Re: proximity mines & mine sweepers

Fighters get one strategic move even if they have no engines.
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