COIN stikes WAY off target
Is there any chance of tightening up the area of engagement for COIN stikes? I just had another bad PBEM run where my Mig-21 COIN planes hit my arty park.
I plotted the ingress from the opposite end of the map,planes took NO AA fire, yet dropped hurt on my mortar park that was over 70+ plus hexes (over 3km I think) from the plot hex. My FO could not see the hill top where the stike was to take place, but being this far off target is silly IMO. I fully expect to have issues of friendly fire from air to a certain extent, but 3km?
The only real success I have had with COIN planes is if I have NO soft units on my side.
I know if there is no LOS to target, you are taking a risk, but I don't see why things should drift this far outta whack. Especially in a prepared assault battles against know fixed defensive postions on prominent terrain features.
I know this would be really a pain to code, but it would be nice to establish a no fire zone on the map for friendly airstikes. The map we are playing on has very obvious terrain features, with hills in the NW and a city in the SE, on the other side of a river. This is where my mortars are postioned, in the city. I would think it would be in the realm of reality in a prepared assault that the assigned airstrikes would know that anything in the city is friendly and not drop ordinance in that area. Just a thought.
Thanks
Scott
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