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  #1  
Old August 21st, 2003, 04:30 PM
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Default "max . event severity" - does it work ??

As we all know, SEIV lets you restrict the severity of the random events. For example, if you don't want stars to be destroyed, set "max. severity" to High and Catastrophic events won't happen. Or so I thought. In my Last game one AI home system was destroyed, but I swear I set up the game with max. severity High !! !!
(it was earlier game and nobody had StarDestroers either)

Is it possible to check what was the setup of the game ???

It is AIC game, but events.txt file lists "star-destroyed" as catastrophic event, just like plain SE.

Did anybody observe the supposedly "impossible" random events or am I hallucinating ??
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Old August 21st, 2003, 10:13 PM
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Default Re: "max . event severity" - does it work ??

!!! Another SE bug/feature - important for all SE modders !!!

Simple experiment - I edited events.txt file for unmoded SE. It now contains just two events. One is "high". Another is "catastrophic". Events 1 preceeds Event 2 in the file. I start the test game with max. severity High. All is well, only event 1 happens

Now, I exchange event 1 and event 2 - Now the catastrophic event is listed first in the file.

I start new game with max. severity High and, lo and behold - CATASTROPHIC event happens !!


Conclusion - Events MUST go in ecsending order. If "lesser" event is in the file behing "higher" event, it will overwrite the severity of the later !!

All moded events.txt need very close inspection.
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Old August 21st, 2003, 11:30 PM
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Default Re: "max . event severity" - does it work ??

Hmm, that IS significant.
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Old August 22nd, 2003, 02:38 AM
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Default Re: "max . event severity" - does it work ??

no, that's CATASTOPHIC!!

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Old August 22nd, 2003, 03:07 AM
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Default Re: "max . event severity" - does it work ??

ok, that's a bad joke.

*wacks Jimbob with a hammer*
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Old August 22nd, 2003, 05:09 AM

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Default Re: "max . event severity" - does it work ??

That was a bad joke, I'm surprised you didn't right it Narf
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