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  #1  
Old July 15th, 2004, 11:50 AM
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tinkthank tinkthank is offline
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Default A prioritized and hopefully realistic Wish List for 2.13

I feel like a heel, but here it is: a Wishlist for 2.13!!

For me, the "wishes" should be half-way realistic, and are thus prioritized according to their importance divided by the amount of time I imagine it would take to implement them.


Thus it starts of humble and gets more and more dreamy.... It is a wish list after all!

1. Bugfix: Rehiring Mercs set to half price by default
2. Bugfix: "Goto Commander" in message screen works for reports on sneaking commanders and assasins
3. BugFix: Call of the Wilds forest only
4. Tactical AI: Partial resistances to X do not block a scripted "cast resist X"
5. Dispel should be castable underwater
6. UI change: f12 scrolls through forts; f11 scrolls through hidden/stealthy commanders; f10 switches between prophet and pretender; f9 scrolls through mages with forge bonus
7. UI change: "put into lab" option in "Transfer Item" screen set to top, "Throw Away" set to bottom with a small space before commanders
8. Full battle reports after Storming Castle
9. Some Icons added! ( this thread here)
10. UI change: shift-f1 displays commanders alphabetically, shift-f2 displays them in order of their type, shift-f3 displays them in order of their action queue (as it is presently)
11. UI change: From the "View Commander" (Inventory/rename) screen, give us (a link to) the button "SET BATTLE ORDERS" (gives us the troop view of that commander and his scripted orders)
12. Strategic AI: Fort-building Algorithm
13. Strategic AI: Troop-building Algorithm
14. Bugfix: Perpetual Storm does not *strategically* ground those able to fly during storms
15. Fountain of Blood for Vanheim!! (argh!!)
16. UI change: "A message from X to Y" on top of message screen when sending Messages in-game; "Sending Item(s)/Gems to Y" on -screen when sending Messages
17. UI change: Merc Bids defined per number pad instead of +/- clicking
18. UI change: f5-Research lets you define research numbers per number pad (instead of +/- clicking)
19. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", "medium priority", or "high priority"
20. BugFix: Replay/Report discrepancy ( see this thread here)
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?
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Old July 15th, 2004, 11:54 AM

Norfleet Norfleet is offline
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by tinkthank:
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?
I think that these two demands are mutually contradictory. Isn't tweaking a theme, albeit a currently crappy theme, to make it useful, a balance change by definition? I think what you probably meant was "no more nerfing".

[ July 15, 2004, 10:54: Message edited by: Norfleet ]
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Old July 15th, 2004, 12:05 PM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by Norfleet:
quote:
Originally posted by tinkthank:
21. Tweakage: Increasing Sexiness of Tien BK by some nice but not too powerful means I leave up to others to decide (pillage bonus, lesser berserker ability on the cav I find thematic)
22. Balance Changes: NONE!!!

What do you think?
I think that these two demands are mutually contradictory.

Must you always put your finger on my open wounds??? Argh!!

Quote:
Isn't tweaking a theme, albeit a currently crappy theme, to make it useful, a balance change by definition? I think what you probably meant was "no more nerfing".
I meant primarily "no more nerfing", yes (clams, etc.); but I also meant: If there is any tweakage to be done, it should be done out of the motivation for increased sexiness (= fun with playing that race), and not because there is consensus that it is too powerful or not powerful enough (e.g. "nerf that!" or "that unit is too expensive!")
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Old July 16th, 2004, 01:12 AM
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Boron Boron is offline
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

nice wishlist
2 small suggestions come to my mind which should be very easy too :
1. a hotkey for alchemizing fire / earth gems to gold ( or is there already one i don't know ? )
in dominions 1 that hotkey was G but i don't know one for dominions 2

2. add command : monthly forge item x which works like monthly cast ritual spell x

would be really helpful for clamhording etc.

3. for mictlan : if you klick pool bloodslaves keep the ones which should be sacrificed for domain and only pool the rest

4. make crossbreeding units like foul spawns / hybrids / black hawks upkeepfree

edit : lol it were actually more than 2 suggestions

[ July 15, 2004, 12:14: Message edited by: Boron ]
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Old July 16th, 2004, 01:32 AM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Quote:
Originally posted by Boron:
nice wishlist

small suggestion

make crossbreeding units like foul spawns / hybrids / black hawks upkeepfree

Thanks.
I happen to disagree strongly about this suggestion here, not only for methodological reasons (NO BALANCE CHANGES!!!) -- I don't want them to be upkeep free. There is a reason these cheaply accessable fodder units cannot be stockpiled in the thousands without having to think twice about it.
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Old July 15th, 2004, 06:18 PM
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Default Re: A prioritized and hopefully realistic Wish List for 2.13

Some way to view the magic paths of mages with randoms without having to examine every single one would be nice. I always find myself renaming sages according to their random pick in order to better manage them.
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