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May 14th, 2004, 02:50 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Unit Names, IDs, and Graphics Available
I've compiled a complete list of all the unit names, IDs, and graphics.
Everything is compiled into a single zip file which can be downloaded at:
http://home.earthlink.net/~adamschroeder/allUnits.zip (2.5 MB)
All units are over pure black so the alpha should be intact. The standard unit graphic is included but not the attack animation Version. You will need to manually add the shadows.
Also Johan (from Illwinter) mentioned today the unit graphics should either be 32x32 pixels, 64x32 pixels, or 64x64 pixels large. All of the ones I captured are 203x251 pixels. So you will likely need to size it down once you are done editing it.
If you guys have some tips on how to make the images more useful let me know. I know Gandalf may be working on them some.
There is one other file you may want as well. I few of larger images got cropped a bit in my batch process. If you want the uncropped Versions you can download them from here:
http://home.earthlink.net/~adamschroeder/oversized.zip (.5MB)
You will have to manually add black to get the transparancy right on the oversized units.
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May 14th, 2004, 07:37 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Unit Names, IDs, and Graphics Available
Cool! Thanks for doing this!
PvK
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May 14th, 2004, 11:14 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Unit Names, IDs, and Graphics Available
You can llok the gif one by one from my webpage
http://arrakis.unimo.it/~ligabue/dom2/modding/allunits/
thank you for that
Liga
PS. the file Thumb.db in which format is ?
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May 14th, 2004, 11:18 AM
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BANNED USER
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Join Date: May 2004
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Re: Unit Names, IDs, and Graphics Available
Hi, I have a question.
If I edit the gfx of the legionnaire for example, and I wanna use that image instead of the old one, how can I make it??
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May 14th, 2004, 12:48 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: Unit Names, IDs, and Graphics Available
Sorry, the thumb.db should not be in the file. That is a file windows creates when it renders thumbnails. Don't worry about it.
I don't know any specific details about how you actually mod the units... I just provide the images
I'm sure some other people can provide the help you need.
[ May 14, 2004, 11:49: Message edited by: Maltrease ]
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May 15th, 2004, 01:24 AM
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BANNED USER
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Join Date: May 2004
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Re: Unit Names, IDs, and Graphics Available
Yup, I kmnow that how to mod the units, the question is: If I modify an existing unit's gfx, how can I use the new unit image, IE replace it with the old one..??..So I should see the gfx created by me in the game, if I recruit that 'normal' unit.
[ May 14, 2004, 12:25: Message edited by: proteus ]
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