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  #1  
Old December 13th, 2007, 10:32 PM
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Default SC Arena Competition Over! Results on page 9

I was poking through the archives of ancient wisdom (aka. DomII forums) the other day and unearthed a nifty thread about people sending in SC ideas for a giant deathmatch. It sounded so fun that I decided to resurrect the concept for Dominions 3!

Sound interesting? Build a SC and send him in to me! I'll start a test game, recruit and equip everybody's SC, and wish for a giant deathmatch that will determine the victor!

Edit: SC Arena Competition 1 is over, but was plagued by replay bugs and I have consequently taken it down. The make-up contest will be re-run on December 22nd or 23rd, with several small refinements to the original ruleset.
- The new 5 path rule has been adopted, detailed in the rules list. This discourages "insta-death" spellcaster types and should result in more entertainment for viewers.
- Pretenders will no longer possess the #pretender tag, which provided them with immunity to mind spells.
- All paths will be researched for all players before the contest takes place. This provides a familiar, baseline level of risk for the "Cast Spells" command that people have requested.

By default, all combatants from contest 1 will be entered in contest 2, unless they violate the 5 path rule. Combatants who violate the 5 path rule will be modified to conform with it in the way I deem least foolhardy, unless their creator contacts me with specific instructions. If you wish, you can send me an updated combatant and I will replace your old one. If you'd like to bow out completely, pm me and I'll remove you.

Your SC may be of any almost chassis in the game (GOR is allowed), may be empowered up to 3 times, may wield any non-unique equipment, and may script any spells known to it. You may only carry 10 gems/blood slaves into the arena, however! Pretenders may choose up to 2 magic levels in addition to their empowerment options.

Your combatant only has to conform to the following rules:
  • No Seraph
  • No Doom Horrors
  • No artifacts
  • No Blessings allowed
  • No prophets
  • Aquatic contenders must take Amulet of the Fish as a misc item. However, I will mod in an extra misc slot to any Aquatic chassis that you choose in order to compensate for this disadvantage.
  • Your combatant may have no more than 5 magic paths in total, after empowerment and pretender picks. If you end up with more, then I will mod your chassis to remove excess picks (you may choose which paths are removed, if you wish.)

PM me your combatant with the following information:
  • Chassis
  • Magic empowerment
  • Magic picks to be removed to confirm with the 5 path max rule, if necessary.
  • Script
  • Gem/slave choice
  • Equipment
  • Nation (in case you need a specific pretender chassis or national spell)
  • Name (something tough!)

Clarifications:
  • Note that Claws of Kocytos and Banish to Inferno do not work in arena fights, and are therefore useless. Do not script them.
  • You don't get 5 empowerments from the 5 path rule. Literally put, your final paths (after pretender magic picks and empowerment) must be less than or equal to 5.
  • You contender may boost their magic above 5 using items such as Earth Boots or Robe of the Magi. This is not prohibited by the 5 path rule.
  • Priest levels do not count towards the 5 path limit.
  • For purposes of complying with the 5 path rule, you choose which paths are removed. These can be base magic paths. For instance, if you pick an Anathement Dragon as your combatant and decide to empower it to 3 water (total 3 water, 3 fire) you could choose to remove either 1 water level or 1 fire level.
  • The 5 path rule doesn't allow for removing more paths than is necessary to get your combatant down to 5. So you could not, for instance, choose to remove all magic levels from your Anathement Dragon combatant.
  • Only 1 combatant per person, please.
  • The contest will take place on the night of December 22nd or December 23rd. The deadline for submissions goes right up to the minute I start setting up the contest (likely 8:00 Pacific Time.) If you want to enter, I'd urge you to have your combatant submitted by then.
  • Immobile pretenders normally cannot enter the arena. However, if you'd like to choose an immobile, I will mod it to possess a mapmove of 1. They are not banned.

Edit: Here's my combatant for round 2, which, in the interest of fairness, should be public knowledge.
Void Lord
Blood Thorn x2
Wraith Crown
Hydra Skin Armor
Boots of Quickness
Ring of Regeneration
Lifelong Protection Contract
3F, 2S
Phoenix Pyre, Luck, attack large.

The contest is now over. The turn file, and the mod required to view it, can be downloaded on page 9 of this thread.
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  #2  
Old December 13th, 2007, 11:20 PM
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Default Re: Build Your SC Arena Competition!

What about Tartarians? they come in so many varieties...
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  #3  
Old December 13th, 2007, 11:34 PM
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Default Re: Build Your SC Arena Competition!

Sounds fun! I'll go with:

Name: Very Furious Bastard
Chassis: Angel of Fury
Magic: F3
Script: Attack Closest
Gems: 10 blood slaves
Placement: Far Lower Left-Hand Corner
Equip: Shadow Brand, Eye Shield, Rainbow Armor, Starshine Cap, Boots of Quickness, Lycanthrope Amulet, Lifelong Protection

Edited to add placement
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  #4  
Old December 14th, 2007, 12:11 AM
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Default Re: Build Your SC Arena Competition!

What about random magic paths? I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit. Also for clarification, I'm assuming gems/slaves are not replenished between fights?
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Old December 14th, 2007, 12:18 AM
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Default Re: Build Your SC Arena Competition!

OoOOHH! I am on it... Need time to plan....
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  #6  
Old December 14th, 2007, 12:43 AM
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Default Re: Build Your SC Arena Competition!

Quote:
Baalz said:
What about random magic paths? I guess Rytek was probably asking about that in regards to the Tartarians, but lots of chasises have random picks which varies them quite a bit. Also for clarification, I'm assuming gems/slaves are not replenished between fights?
My guess would be that you could configure a unit with random picks to any viable random output.

Jazzepi
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  #7  
Old December 14th, 2007, 01:04 AM
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Default Re: Build Your SC Arena Competition!

Right, you can pick your randoms. Posting your build to the forum is a disadvantage that is not required btw; if you just pm it to me then it will remain top secret.
Gems/slaves are not replenished between battles- I will wish for deathmatch and throw everything in together.

I will post the turn file when everything is ready.

Edit: while you ponder your kick-*** SC builds, feel free to check out some of the new sprite graphics from my Ch'uan Qi mod, which makes available a nation loosely based on the legends surrounding the five sacred mountains in China and the Shaolin temple! This sprite (attached) is the Jade Dragon Master... So far, I have made all my sprites completely from scratch. Look ok?
Attached Images
File Type: jpg 570649-Redman.jpg (1.2 KB, 288 views)
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  #8  
Old December 16th, 2007, 03:39 PM
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Default Re: Build Your SC Arena Competition!

The SC Arena combat will take place tonight at ~8:00 Pacific time, so please send in your combatants now if you'd like to compete!
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  #9  
Old December 16th, 2007, 08:08 PM
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Default Re: Build Your SC Arena Competition!

Upon finishing the birth of my SC build... I received a huge painful leg cramp. So I'm calling him 'PAIN':

*Script Update at bottom*
Name: PAIN
Chassis: Poison Golem (ID#1099)
Magic: 1W 2A
Gems: 10 air gems
Location: Center Front
Equipment:
1x Rod of the Phoenix
1x Lucky Coin
1x Spirit Helmet
1x Robe of Shadows
1x Boots of the Messenger
1x Lifelong Protection
1x Bag of Winds
Script:
Quickness; Incinerate; Mirror Image; Incinerate; Ghost Wolves (Cast Spells)
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  #10  
Old December 17th, 2007, 12:09 AM

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Default Re: Build Your SC Arena Competition!

Name: WHO'S YOUR DADDY!?!
Chasis: Top Secret
Equipment: Top Secret
Script: Top Secret

Mwahahahahahahaha! FEAR YOUR DADDY!
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