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  #1  
Old January 23rd, 2007, 06:09 PM
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Gandalf Parker Gandalf Parker is offline
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Default design just ONE province

DESIGN A PROVINCE.
Dont you get irritated at fighting lots of undead only to find that there was no reason for them to be there? Or find a magic site that allows you enchanters and wonder why there WASNT any to fight? Or a province with an interesting name that turns out to be nothing more than just an interesting name?

This is your chance to create that province. Where should they be living? Why are they there? Is there a magic site or structure that they were all drawn to? Or a specific commander with a specific item? Can you create a province that makes sense AND would be an "interesting" surprise to whoever attacks it?

If you could name and build a province specifically selecting units, population type, buildings, monsters, any equipment on the commanders, and any magic sites.
Then what comes to mind for a province built around a

Temple:
or shrine
grove
altar
stonehenge
monastery
Forts:
Wizards Tower
Dark Citadel
Jeweled City
Lab:
in the forest
on a lonely mountain
experimental lab in a swamp
Poptype:
raptors
hoburg
crystal amazon
atavi apes
trolls
groups:
paladin
rangers
druids
clerics
thieves
items:
black hearts
whip of command
thunder bow and lightning spear
slave and master matrix
Monsters:
hydra
gorgon
mother of monsters
undead such as ghosts or wights
king of the deep
spiders
living plants
devils
locations:
forest
mountains
swamp
wasteland
farmland
lake
island
seashore
volcano
cave

There are multiple projects going on (2 have been publicly announced at this time in the maps/mods subforum) which can use those designs. If you say that HarpaKazi is the name of a province, with forest, that has Harpies carrying those exploding amulets; then that would be one possible random province. The software will run thru a map file and try to match up locations with designed provinces.

If you dont want to tackle designing a map, or you are interested but want something smaller first, then just design a province.

Lists are available at
http://www.Dom3Minions.com/docs
Think what it would be like if we all created just ONE province.

Gandalf Parker
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  #2  
Old January 23rd, 2007, 06:09 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: design just ONE province

-------
Landname : BlackWood Forest
required terrains : forest
Commanders :
"Centaur Hierophant" with "Black Bow" [x5]
-------
Landname : Forest of Shafts
required terrains : forest
Commanders :
"Centaur Hierophant" with "Bow of war" [x6]
-------
Landname : HarpaKazi
required terrains : forest
Commanders :
"Black Harpy" with "Medallion of Vengeance" [x8]
---------
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  #3  
Old January 23rd, 2007, 06:38 PM
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Default Re: design just ONE province

I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
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  #4  
Old January 24th, 2007, 12:05 AM
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Ballbarian Ballbarian is offline
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Default Re: design just ONE province

This is great!
Sandman, I took the liberty of adding yours to the library here:
http://www.dom3minions.com/~semirand/

Gandalf, I already hijacked yours from another thread and they are already included with the program files.
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #5  
Old January 24th, 2007, 07:30 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Yes, some more provinces for my project ! ^_^

@Ballbarian : maybe we should exchange and combine our special provinces list ?
My list is available at http://dominions.realites.org/?actio...cial_provinces (If you want I could make a perl script that extract my list to whatever format your program use)
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A: "Yes !" <stranges noises>
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #6  
Old January 24th, 2007, 09:13 AM
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Default Re: design just ONE province

Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
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  #7  
Old January 24th, 2007, 05:56 PM
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Default Re: design just ONE province

Quote:
Sandman said:
I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )

This is what it will look like in the map file :


-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"


Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #8  
Old January 24th, 2007, 06:28 PM
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Default Re: design just ONE province

Quote:
Jack_Trowell said:
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )

This is what it will look like in the map file :


-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"


Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.

Only after that will it start parsing the map file and will add everything specified there (and also kill any indies in provinces governed by #land and remove sites from provinces with #killfeatures). This means that the defenders for that province could be e.g. Onyx Amazons and Nightmares augmented by the scripted heavy cavalry units, but when you finally do manage to defeat the indies, you will only get to recruit optype 47 instead of the amazons you expected to be there (because they appeared as provincial defenders).

I wish the map file parsing happened before random assignment since it would give far greater control over map files, but unfortunately it doesn't.

Edi
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  #9  
Old January 24th, 2007, 06:47 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Quote:
Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.
Aaargh ! Totally counterintuitive !

Ok then id killed all population on this province and a few others with a thematic poptype, so at least there won't be any strange mix of units from there.

Once again thanks for your help Edi.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #10  
Old January 25th, 2007, 10:28 PM
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Default Anvil of Daylight

I guess I'll give it a try...

Name: Mount Caldera
Required terrain: Mountain + Firesite
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1
Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4
Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8.
Bodyguard type: Iron Dragon x4
Unit type: 16 fire elementals
Unit type: 16 earth elementals
Unit type: 16 air elementals
Unit type: 16 water elementals
Unit type: 16 devils
Unit type: 80 magma children
Unit type: 160 imps

Ancient Forge
Fountain of Fire
Magma Cave
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