|
|
|
|
February 23rd, 2003, 05:31 PM
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
building faster?
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks,
Merry
|
February 23rd, 2003, 06:42 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: building faster?
Nope. Sorry. Only one spaceyard can contribute to the build of each individual item. I think the fastest you could build a ship with the Grav. Resonator would be on a huge world with the population fully maxed out using a Space Yard III (or Temporal Space Yard III if you have that adv. trait)
|
February 23rd, 2003, 07:09 PM
|
|
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: building faster?
Quote:
Originally posted by Merry Jolkar:
Some items, such as gravitational quantum resonators, take forever to build! Other than keeping my people happy, my population full, and building time shrine, anything I can do to speed things up? Can ships with space yards contribute? If I build a starbase with a space yard, does this help?
Thanks,
Merry
|
There is a faster way. See Newbie FAQ section 5.5.8.
http://www.shrapnelgames.com/cgi-bin...;f=23;t=005518
Basically you can build an expensive ship faster with a series of retrofits. Be prepared for it to cost much more this way, though.
Slick.
[ February 23, 2003, 18:05: Message edited by: Slick ]
__________________
Slick.
|
February 23rd, 2003, 07:51 PM
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: building faster?
Slick,
That is a big help. Thank you!
Merry
|
February 27th, 2003, 03:34 AM
|
BANNED USER
|
|
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: building faster?
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!
I have
169,109 minerals
16,802 organics
118,376 radioactives.
and when trying to retrofit a ship that costs
76,000 minerals
1000 organics
32,000 radioactives
brand new, I get a message: "Our vehicle Gate 1 in system Texrek has not been retrofit, sire. You do not have enough resources to finance this retrofit."
I have more than twice the value of the ship, *and* I'm retrofitting from a ship that costs:
54,000 minerals
5000 organics
13,000 radioactives. (Note that the initial ship seems slightly less than 2/3 the value of the target but I think this is due to rounding.)
Thanks,
Merry
|
February 27th, 2003, 04:05 AM
|
|
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: building faster?
Quote:
Originally posted by Merry Jolkar:
What is the rule for determining the cost of a refit? I'm trying to retrofit, and have more than twice the resources required by the target upgrade ship *brand new*, but keep getting message that I don't have enough. Any help would be appreciated, as this is a critical part of my strategy and I've been stuck for 3 turns now!
Thanks,
Merry
|
Edit: I misunderstood your post. Data I gave does not apply. Sorry.
[ February 27, 2003, 02:06: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|