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August 28th, 2007, 03:58 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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MA Man
Does anyone have any advice on how to play MA Man? With such low magic diversity it definitely feels like they need a rainbow pretender. Especially one that can forge air helms.
I was curious on other people's thoughts on scales, and unit use. I have a lot of trouble expanding consistently in the early game with them.
Jazzepi
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August 28th, 2007, 04:36 PM
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Major General
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Join Date: Sep 2006
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Re: MA Man
Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry. This is more versatile, as it will boost other magic paths as well. You could even turn it into a bless with S9. The twist of fate + MR bonus is a good bless. Also S9 opens up spells like arcane nexus etc...
S9 with a fountain if available to Man, is very cheap in design points.
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August 28th, 2007, 05:15 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: MA Man
I was thinking of making a great sage with these scales. Tell me what you think.
Dom 4 or 5 (I can't remember)
F3
A4
W3
E3
S4
D3
N3
Order 3
Prod 3
Cold 1
Death 2
Misfortune 3
Magic 1
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August 28th, 2007, 05:25 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: MA Man
Quote:
Meglobob said:
Yes, make sure you have A4, don't rely on MA Caelum to trade you one, especially when I have played MA Man twice and been caught out with that one myself.
As a alternative you can put at least S4 on your pretender then you can forge starhine skullcap--->ring of sorcery--->ring of wizardry. This is more versatile, as it will boost other magic paths as well. You could even turn it into a bless with S9. The twist of fate + MR bonus is a good bless. Also S9 opens up spells like arcane nexus etc...
S9 with a fountain if available to Man, is very cheap in design points.
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Oh man, you definitely wooped me in that game. I'm pretty sure you're going to win it. My noobness showed through. I did have wind guide and arrow fend ready. I thought we were going to have an archer war, but, uh, no not really. I went all scales in that game. Honestly, now that I've learned more, I've started to realize how conventional troops are just a means to an end. More than anything you *must* have a good magic late game if you want to stay in the game, having the best scales and the worst magic is an awful idea.
Jazzepi
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August 28th, 2007, 07:11 PM
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Sergeant
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Join Date: Aug 2007
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Re: MA Man
Bards. Do not forget bards. Very hard to catch, and shut down capital and income lands in one-two turns.
And "Never play without Air magic level four" is words to live by.
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August 28th, 2007, 07:18 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: MA Man
>And "Never play without Air magic level four" is words to >live by.
ARE words to live by
Jazzepi
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August 28th, 2007, 07:21 PM
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Major General
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Join Date: Sep 2006
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Re: MA Man
Quote:
Jazzepi said:I'm pretty sure you're going to win it.
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Nah...Ma Ctis Amhazair will win it. He is in a different (superior) league to me. Shame he does not share his ideas more on the forum. But then many of the best players keep there thoughts to themselves.
Use a pretender design thats good for you, which you will enjoy playing. Like I said I played MA Man twice and well I had good games both times, ultimately I lost with one and the other resulted in a draw.
Your pretender is excellent for site searching and the mid to late game.
I personally hate taking death scale, I only take death scale on the Ashen Empire or suchlike.
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August 28th, 2007, 07:31 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: MA Man
Actually, I forgot about the crone's old age problem. Do you recruit a lot of them? They seem like good combat mages, if they weren't so... fragile, and extremely expensive.
I could do...
Order 3
Prod 2
Cold 2
Death 0
Misfortune 3
Magic 1
Jazzepi
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August 28th, 2007, 07:32 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Thanked 49 Times in 31 Posts
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Re: MA Man
The main thing I was looking for is a good analysis of the units. I can't really figure out which ones I should be building to expand with early. The knights are very nice, but too expensive to build early, and a lot of the meele feel underwhelming for their expense. I was messing around with the spearmen who are furtherest to the left in the production que.
Jazzepi
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