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August 11th, 2009, 08:52 PM
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Corporal
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army orders
I seem to recall that there is a way to view the orders and formations of all units who are moving into a particular province. This is pretty useful if you are attacking a province with troops from more than one starting space. But I cant remember how to view that, can anyone tell me? Thanks!
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August 11th, 2009, 08:55 PM
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Re: army orders
As far as i know, no such button exists
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August 11th, 2009, 08:57 PM
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Corporal
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Re: army orders
Press "y" after assigning focus (selecting) the destination province.
Last edited by Raiel; August 11th, 2009 at 08:58 PM..
Reason: To complete a sentence.
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August 11th, 2009, 09:02 PM
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Re: army orders
didn't know that one
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August 12th, 2009, 02:08 AM
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Sergeant
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Re: army orders
There's just one quirk:
Any units currently in the destination province appear in the army list, but do not appear on the placement grid. It's slightly annoying, because you have to do placement for guys moving in with y, then do placement for guys already in the province the normal way, unless you are especially good at moving around invisible boxes.
You can use this to place units being sent into a friendly province to reinforce the army already there, or to help with a break siege attempt for example, but you'll have to deal with the problem listed above.
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August 12th, 2009, 03:47 AM
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First Lieutenant
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Re: army orders
Quote:
Originally Posted by TheDemon
There's just one quirk:
Any units currently in the destination province appear in the army list, but do not appear on the placement grid. It's slightly annoying, because you have to do placement for guys moving in with y, then do placement for guys already in the province the normal way, unless you are especially good at moving around invisible boxes.
You can use this to place units being sent into a friendly province to reinforce the army already there, or to help with a break siege attempt for example, but you'll have to deal with the problem listed above.
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What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
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August 12th, 2009, 03:52 AM
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General
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Re: army orders
Quote:
Originally Posted by Illuminated One
What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
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For extra fun, you can choose the 3rd province as one belonging to a nation you have a NAP with, and then forget to set your movement back to the intended province. Oh, the joys of diplomacy!
On a side note, perhaps insane commanders should be given more leeway to wander as they please? What padded walls can contain the crazed and tortured souls of dead gods?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 12th, 2009, 04:05 AM
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Re: army orders
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Illuminated One
What helps in that case is to send both armies to a third province and set them up there. Doesn't work in sieges though.
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For extra fun, you can choose the 3rd province as one belonging to a nation you have a NAP with, and then forget to set your movement back to the intended province. Oh, the joys of diplomacy!
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I used to do this all the time, but stopped after one nasty diplo incident.
Instead, I now use empty 3rd provinces like Illuminated One suggested. Still have problems sometimes though, as many a time have I opened up a new turn file to find a load of my mages having a picnic in the middle of nowhere. "What the hell are all my mages doing in THAT province?" "Oh yeah, I sent them there for easy planning, and then forgot to tell them where I really wanted them to go"
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August 12th, 2009, 03:08 AM
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Re: army orders
The 'y' key is a godsend, but another annoying thing about it is that while on the 'y' key screen, you can't use the 'shift' key to quickly split large squads like you can on the normal army view screen. It's been mentioned several times in the past, and while not a big thing, you will find it becomes irritating pretty quickly.
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August 12th, 2009, 01:25 PM
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General
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Re: army orders
Oh! Thats a neat trick. I'd never thought of the 3rd province idea, but it really works around the "units in the destination province" problem. I do see how it would be easy to forget to reset everyones orders back to the correct targetted prov before submitting the turn tho
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