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September 18th, 2003, 11:04 PM
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Sergeant
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Join Date: Jun 2003
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My Mod: The Mizendar Galaxy
The Mizendar Galaxy
Preview link of the Intro screen
Preview link some of the races
This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war.
Part 1 9MB
Part 2 28MB
Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done.
[ September 18, 2003, 23:17: Message edited by: Wydraz ]
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Weird Worlds Rocks!
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September 18th, 2003, 11:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: My Mod: The Mizendar Galaxy
Too bad you went with WinZip zips... Will download the mod anyways.
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September 18th, 2003, 11:18 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: My Mod: The Mizendar Galaxy
I'm downloading now. This does look sweet.
One thing though. It's no big deal but part 1 is actually 28MB and part 2 is 9MB. It might matter to a dial-up user or such.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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September 19th, 2003, 12:13 AM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
Quote:
Originally posted by QuarianRex:
It's no big deal but part 1 is actually 28MB and part 2 is 9MB.
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Thanks. I Fixed the links. It is now correct.
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September 19th, 2003, 12:45 AM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
One thing I am not satisfied with in the mod is the way the AI uses Aetherdrive components. It doesn't break the game, but they tend to use more engines and only one sail. Not the most effective method, but it works. I've given up on trying to fix it - not sure it can (or needs to) be fixed, tho.
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Weird Worlds Rocks!
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September 19th, 2003, 01:38 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: My Mod: The Mizendar Galaxy
You did not include Ultimate Strategies Mod. There is little reason not to include it. It is there so people will add it to their mods.
Also, the Design Names Anthology is a nice addition, adding well over 300 design name files to choose from.
Also, have you considered the Colony Tech Mod by Ekolis? It makes it so that it is impossible to trade your starting colony "techs", which is a very silly thing to be able to do...
[ September 19, 2003, 00:42: Message edited by: Imperator Fyron ]
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