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October 21st, 2001, 06:53 PM
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Second Lieutenant
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Join Date: Mar 2001
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Flagships
Don't know if this has been discussed before figured I'd bring it up. If you look at any of the great sci-fi out there ie: star treck, star wars, bab5, etc. There is always a flagship. Take the super star destroyer Executor from the empire or the Enterprise from the federation. That is something I think that SE4 is missing. The ability to build a flagship for a fleet. Obviously there would have to be a limited amount an empire can build if not just one. But maybe tie it to population or something. Every 20B people you have you can make a flagship for a fleet. As for the size of it. Make it ship research 12 after baseships and make em bigger then baseships but not as slow. Also they should use the dreadnaughts pic not the baseship. Of course this ideas probably will never be used in SE4 but it's still fun to discuss for SE5
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October 21st, 2001, 07:41 PM
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First Lieutenant
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Location: Texas
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Re: Flagships
Here is an idea for that.
Instead of having a flagship as being ship construction 12 and only available late in the game (since historically there have been flagships in all times) have a checkbox that can be checked in ship design [ ] IS Flagship
this would add say 20% or so extra space to the selected hulltype at extra cost and would only be available to be checked at certain conditions IE 20B pop or whatnot.
Additionally I would rather see it being based on the number of ships you have rather than the number of pop. Every 100 or 50 ships etc.
With this as the setup you can limit peaceful empires with lots of pop but few ships having almost nothing but flagships.
It would also allow for flagships at a much earlier point in the game with cruiser sizes etc and allows for more varied flagships later in the game as races that prefer smaller more manueverable ships might prefer to have a BC flagship since all their ships are BC rather than some slow clunky massive thing like their neighbors do.
[This message has been edited by Cyrien (edited 21 October 2001).]
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October 21st, 2001, 07:47 PM
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Major General
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Join Date: Aug 2000
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Re: Flagships
Doesn't "flagship" just designate the ship with the fleet admiral, and not a special design? If anything, it'd be the Fleet Leader in each fleet, and there should be severe consequences of having that ship destroyed in combat (or, for that matter, of transferring it to another fleet -- either the fleet experience should be reduced, or it should stay but the ship's experience is reduced).
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-- The thing that goes bump in the night
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October 21st, 2001, 09:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Flagships
In games I play, my flagship is one ship, the biggest hull I have the tech for, and a separate design loaded with special components and defenses.
Take a ship of the line, and replace one weapon with specialty equipment. Then add 50% to the price by installing P&N Buckytube Gel Armor, and/or using premium components.
That gives a typical, basic flagship design.
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October 21st, 2001, 09:42 PM
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Corporal
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Join Date: Jul 2001
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Re: Flagships
Why not add a flagship component that has abilities that would be found in a flagship.
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October 21st, 2001, 09:47 PM
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General
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Join Date: Feb 2001
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Re: Flagships
quote: Why not add a flagship component that has abilities that would be found in a flagship.
A moddable component is a good idea, since you'll never get a consensus on what abilities it ought to have.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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