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December 10th, 2007, 08:40 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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SE:V v1.64 History
The latest from the beta...
Version 1.64:
1. Fixed - Nebulae events had an incorrect picture filename.
2. Fixed - Game would hang during end of turn processing when a new empire was created.
3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon.
5. Fixed - Norak cruiser and battleship had switched models.
6. Fixed - Sometimes an AI seek order would cause the game to lockup.
7. Fixed - AI Political memory was saving incorrectly.
8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.
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December 10th, 2007, 11:47 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: SE:V v1.64 History
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December 11th, 2007, 12:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: SE:V v1.64 History
Great fix list.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 11th, 2007, 12:51 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: SE:V v1.64 History
That's what happens when you don't have Intel inside.
/me runs away...Very, very fast.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 11th, 2007, 12:54 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: SE:V v1.64 History
/me fires a tractor beam at Narf, but since it is an AMD tractor beam it overheats, destroying it and causing 1d6 points of additional armor piercing damage to Ed's ship...
__________________
The Ed draws near! What dost thou deaux?
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December 11th, 2007, 03:07 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SE:V v1.64 History
Looks like we're getting to the point of minor fixes, which I suppose is a good thing.
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