.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 30th, 2008, 02:35 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default MoV usage

Does anyone have any tips or strategies regarding the use of Medallions of Vengeance? I just think that its a really cool piece of equipment.
I haven't actually tried anything yet, but OTOH it could be interesting as Pangaea to give a half dozen black harpies the MoVs and have them scripted to attack archers, nasty surprise for Caelum/Sauromatia/whoever uses lots of archers. Another thought is maybe giving them to those weird vampire dudes that Shinuyama get, so you could get some more bang for your buck when you use their aura. Plus I suppose if you really wanted to you could give them to vampire counts or whatever so you wouldn't lose anything but the gems.

Just brainstorming, hoping for some actually good tips.
Reply With Quote
  #2  
Old September 30th, 2008, 03:38 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: MoV usage

Experience says that Medallions are rather ineffective and generally not worth the cost. There's always some better strategy)
Reply With Quote
  #3  
Old September 30th, 2008, 10:23 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: MoV usage

They can be nice side items to certain units. Such as a scout, just in case he gets spotted. Particularly Pangaeas and Caelum scouts which can fly so they end up quickly near the enemy commanders. Kindof a kamikazi strategy for "in case you are caught".

Ive also tried it on some seducers when I find that Im failing often and ending up in one-on-one combats which I lose. It can help to keep the other equipment on the unit from falling into enemy hands.

I do wish they did more damage though.
Reply With Quote
  #4  
Old September 30th, 2008, 10:35 AM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: MoV usage

I've used them with solid success as Pangaea's harpies and attack archers. Fire gems aren't good for a whole lot, IMO, and its a good a use as any. One tool is using them to attack near where an enemy has been putting his mages- with luck a few will explode, and 3 gems is a reasonable price to blow up a mage or two.
Reply With Quote
  #5  
Old September 30th, 2008, 03:04 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: MoV usage

A terriffic way to use them, IMHO, is with EA Abyssia, combined with a Forge Lord Pretender. Don't necessarily bother committing your Pretender to making them (you can though), but do forge lots of dwarf hammers, and use them to forge the medallions. Put them on your flying demonbred commanders (they're non-Capital), and combine them with a Salamander army. The Sallys attack the front lines of the enemies-keeping them distracted-while the Demonbreds parashoot into the rear. With their double poison attacks, combined with the medallions, that gives you 2 damage types to really bring on the pain, especially since resistance to *both* Fire and Poison is one of the rarest combinations, since Fire and Nature paths tend to be inimical. It's an easy, cheap way to get 2 damage types on a single unit. It's not ideal, because you're already dishing out Fire damage, but it does force your enemy to think a lot more about resistance than just Fire.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old September 30th, 2008, 07:37 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: MoV usage

Don't demonbreds cost a lot? I havent played aby in a long time but iirc they were at the very least 100+ gold. Using an expensive unit like this doesnt seem like the best applciation of resources...
Reply With Quote
  #7  
Old September 30th, 2008, 09:16 PM

Deadnature Deadnature is offline
Sergeant
 
Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
Deadnature is on a distinguished road
Default Re: MoV usage

EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
Reply With Quote
  #8  
Old September 30th, 2008, 11:57 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: MoV usage

Quote:
Originally Posted by Deadnature View Post
EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
In a lot of cases though, cheap basic assassins could be good with one of these.

Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
Reply With Quote
  #9  
Old October 1st, 2008, 01:47 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: MoV usage

Quote:
Originally Posted by JimMorrison View Post
Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
If they're fleeing on the first serious wound, perhaps one could 'prime' the assassin with a disease-causing item (and that item can go back in the lab the turn after application), so the first wound would make him explode rather than flee.

Harpy / Raptor bombers would seem to be an obvious use. I suppose they'd be marginally useful on an assassin-bait decoy, if the assassin were at least somewhat expensive.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #10  
Old October 2nd, 2008, 12:00 AM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: MoV usage

Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.