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September 30th, 2008, 09:16 PM
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Sergeant
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Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
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Re: MoV usage
EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
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September 30th, 2008, 11:57 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: MoV usage
Quote:
Originally Posted by Deadnature
EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
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In a lot of cases though, cheap basic assassins could be good with one of these.
Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
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October 1st, 2008, 01:47 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: MoV usage
Quote:
Originally Posted by JimMorrison
Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
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If they're fleeing on the first serious wound, perhaps one could 'prime' the assassin with a disease-causing item (and that item can go back in the lab the turn after application), so the first wound would make him explode rather than flee.
Harpy / Raptor bombers would seem to be an obvious use. I suppose they'd be marginally useful on an assassin-bait decoy, if the assassin were at least somewhat expensive.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 2nd, 2008, 12:00 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: MoV usage
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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October 2nd, 2008, 08:29 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: MoV usage
Quote:
Originally Posted by sum1lost
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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October 2nd, 2008, 09:04 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: MoV usage
Quote:
Originally Posted by Stavis_L
Quote:
Originally Posted by sum1lost
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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Flaming arrows is an f4 spell, and is less functional for nations that aren't archer heavy, or don't have f2+ mages. MoV can be used if you have an f1 mage.
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October 2nd, 2008, 09:06 AM
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Corporal
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Join Date: Aug 2008
Location: Finland
Posts: 76
Thanks: 0
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Re: MoV usage
Wicked thought occured to me... how does MoV work with Phoenix Pyre? 
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