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  #1  
Old September 30th, 2008, 09:16 PM

Deadnature Deadnature is offline
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Default Re: MoV usage

EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
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  #2  
Old September 30th, 2008, 11:57 PM
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JimMorrison JimMorrison is offline
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Default Re: MoV usage

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Originally Posted by Deadnature View Post
EA Abysia's Demonbred are capitol only, IIRC. Also they are quite expensive. But, on the other hand, assassins are sure to die eventually, so why not equip them with a "contingency item."
In a lot of cases though, cheap basic assassins could be good with one of these.

Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
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Old October 1st, 2008, 01:47 PM
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Default Re: MoV usage

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Though unfortunately, I'd say that losses of disposable assassins that I've seen have been more by fleeing than by death. And they aren't very gem effective if they run away without blowing up.
If they're fleeing on the first serious wound, perhaps one could 'prime' the assassin with a disease-causing item (and that item can go back in the lab the turn after application), so the first wound would make him explode rather than flee.

Harpy / Raptor bombers would seem to be an obvious use. I suppose they'd be marginally useful on an assassin-bait decoy, if the assassin were at least somewhat expensive.
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Old October 2nd, 2008, 12:00 AM

sum1lost sum1lost is offline
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Default Re: MoV usage

Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
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Old October 2nd, 2008, 08:29 AM
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Stavis_L Stavis_L is offline
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Default Re: MoV usage

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Originally Posted by sum1lost View Post
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
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Old October 2nd, 2008, 09:04 AM

sum1lost sum1lost is offline
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Default Re: MoV usage

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Originally Posted by sum1lost View Post
Thing is, MoV is just as efficient as big battlefield spells for many nations. Fire gems don't have a huge number of battlefield spell uses (fire storm, flame storm, and living fire are the only 3 I can think of), all of which require high fire paths and very high research. Medallion of vengeance doesn't cost anymore, and while it will often deal less damage, does NOT commit a high level fire mage (which you might not even have, for most nations).
Erm...flaming arrows, anyone? Also Prison of Fire (not BF wide, but high AoE)
Flaming arrows is an f4 spell, and is less functional for nations that aren't archer heavy, or don't have f2+ mages. MoV can be used if you have an f1 mage.
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Old October 2nd, 2008, 09:06 AM

46852 46852 is offline
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Default Re: MoV usage

Wicked thought occured to me... how does MoV work with Phoenix Pyre?
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