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March 30th, 2005, 11:32 PM
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Brigadier General
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Calculations
What things do you calculate in a game. I mean actually calculate, not just estimate?
Some things that I calculate:
- 150% cost for optimum retrofitting
- I figure out what my allies are producing based on the trade amount for a TA or higher, using my political savvy
- I'll figure out what is the best resource facility to put on a planet. For example: If the planet has 107% minerals and 130% organics and I need minerals, I'll calculate the losses for reduced farming characteristic and resource conversion to see if I'll still make more minerals in the end by building farms.
- I'll figure out the break-even point on when the best time to build Mineral Scanners, Eco-Farms, Colliders, or Robotoids while filling a planet with facilities. Now that Robotoids give smaller bonuses than the individual bonus facilities, it makes a big difference. Same for figuring the right time to build a spaceyard.
- I'll occasionally calculate the range for a ship. Either 1-way suicide mission or return to nearest Resupply Depot; factoring in any solar collectors, etc. Before quantum reactors are available, of course.
- I'll calculate the break even point for building a monolith over a standard resource facility. The planet really needs to have very high percentages in all 3 resources for the break even point to be worth it.
There are probably other things that don't come to mind right now. I'm interested in what other people do.
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Slick.
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March 30th, 2005, 11:57 PM
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General
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Re: Calculations
I don't calculate much.
I always calculate movement (turn on option) to destinations (but who doesn't?)
I always calculate retrofitting so a ship (NOT specialty ships like stellar, etc.) can be built in ONE turn less with the least amount of retrofitted price.
If I have ancient and am playing against a single opponent and "borders" have been expablished, I go through each of his systems calculating how many facs he can build against how many I have available "on my side".
In KOTH games with a medium starting planet, I calculate (in the early turns) the minimum number of engines a ship needs to colonize a planet in the same number of turns as if it had all engines mounted. (in other words, if it is 2 away, I put on 3 engines; if the planet is 7 away, I put on 4 engines).
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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March 30th, 2005, 11:58 PM
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Sergeant
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Re: Calculations
I mostly just calculation how long before my ships will run out of supplies, VERY important with a QNP system like Adamant. The results are surprising sometimes. Every so often I'll build a nice fancy 10 speed ship only to find out that it will run dry in only 3 turns. What's really bad is when I DON'T catch it and I send the design to production. Occasionally I'll figure out how many resource facilities I need before I build a resource booster, but most of the time I just take a guess.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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March 31st, 2005, 08:57 AM
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Major General
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Re: Calculations
I never calculate things, but if a ship runs out of supply I simply have it limp back home for 72 turns or so. If I send out an explorer and it has just under 50% of its supplies, I sometimes send it back as well, but only sometimes. I also never put supply tanks on my ships (big mistake, I know). I DO however put QRs on them if available.
My late game deepscouts are usually as follows:
-MC Lvl III 20kT
-QR 20kT
-Max-level cloak 40kT
=80kT
-+70kT QEIII
=150kT
=1 Escort. Very handy spy ship if the enemy has no sensors.
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-Stargate SG1
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March 31st, 2005, 01:20 PM
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Captain
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Re: Calculations
If I calculate anything at all, I do it subconsciously (sp?). I just play.
Turin
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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March 31st, 2005, 01:39 PM
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Major
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Re: Calculations
About the only calcs I do are checking that I don't have silly priced ships, say costing 3000 minerals when most shipyards can only build at 2900 a year.
Ohh and I also occasionaly do a quick and dirty calc if mineral scanners and suchlike are worth it.
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March 31st, 2005, 01:40 PM
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Sergeant
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Re: Calculations
I will often work warship designs down in increments of 150% in the late game to facilitate conversions, and find I'll do lots of fiddling with units when I've a good idea where the enemy will strike and I've only one or two turn of construction (at least if I've a chance to save the planet).
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Emperor's Child
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March 31st, 2005, 02:16 PM
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Major
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Re: Calculations
Slick, we must be on the same wavelength, because I was going to ask folks how much they calculate stuff. I guess I am more on Turin's side of things... But I need to be doing more number crunching I think.
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Caduceus
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April 1st, 2005, 05:57 AM
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Corporal
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Re: Calculations
I calculate nearby everything, like the max pop I cant get from a planet (in order to havce max pop next turn), I calculate in Tactical the effect of advancing one square, I calculate my space yard rate at the beginning to fit into the construction of monolithe or ripper beam WP, etc...
I don't think it's really worth the effort, but I like...
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April 1st, 2005, 06:00 AM
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Major
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Re: Calculations
How much detail are we talking about 'calculating' in tactial here? I mean I'd imagine most people think about it rather than doing an AI and charging straight it. Are we talking working out changes in % to hit or something even more in depth?
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