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October 29th, 2003, 10:49 PM
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Sergeant
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Join Date: Sep 2003
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Army Map Movement vs Map Movement Speed
When you click on the Move of the units, you should see three movement speeds:
1) Basic & Current Action Points: for battle.
2) Map Movement Speed: for strategic map movement.
3) Army Map Movement Speed: what is it? Most units have a zero here but some (e.g. scouts) have a larger number.
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March 24th, 2004, 12:42 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Army Map Movement vs Map Movement Speed
I want to rise up again this thread becouse no one give you an answer ...
I found in a thread someone saying that army map speed is the psedd of the army (so the lowest speed of the units in the army).
I also would like to know how many action points a unit need to move one square in the map during a battle...
I have a Hero wikth 30 action poimts:
1) how many square can he run in a turn in a battle ?
2) are action points related to the number of attacks or an attack expire all yours action points ?
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March 24th, 2004, 07:11 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Army Map Movement vs Map Movement Speed
Could someone please also explain the strategic map movement. Sometimes my armies can move two friendly provinces, sometimes only one (without changing the units in the army). Is it to do with action points or size of provinces or something? How can I tell whether they will be able to move 1 or 2 next turn?
CC
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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March 24th, 2004, 08:00 PM
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Major General
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Join Date: Jan 2004
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Re: Army Map Movement vs Map Movement Speed
It has to do with the terrain: Swamps, forests, and mountains will all halt the movement of any non-fliers, unless the entire army has the relevant survival ability. Wastes, plains, and farms allow full use of > 1 strat move. An enemy-held province at the endpoint of your intended move will also prevent a non-flying unit from performing multi-move into that province.
Ocean squares seem to never allow more than one move, with the exception of units that sail, and can skip over one sea square to land on any land square.
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March 25th, 2004, 02:39 AM
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Corporal
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Join Date: Mar 2004
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Re: Army Map Movement vs Map Movement Speed
Quote:
I also would like to know how many action points a unit need to move one square in the map during a battle...
I have a Hero wikth 30 action poimts:
1) how many square can he run in a turn in a battle ?
2) are action points related to the number of attacks or an attack expire all yours action points ?
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Each square of forward, backward, or lateral movement takes 2 AP. Diagonal moves take 3. Attacks and spellcasting take all AP for the round.
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!
I found out what zombies are weak against.
Oh?
Point blank annihilation.
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March 25th, 2004, 12:53 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Army Map Movement vs Map Movement Speed
Thank you Northfleet, that makes sense!
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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