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October 18th, 2004, 09:01 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Furbal VI on PBW
Allright, all you Furball veterans. Puke's Furball VI is up on PBW. Come and get it. New people welcome, too.
One system, Max-Tech, 10 planets per player. Just like Furball I and Furball III. with one little change:
5 ship limit.
so come on in, and get ready to be creative.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 18th, 2004, 09:24 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Furbal VI on PBW
Are these furballs anything like tribbles? And if so, do they eat the red ones Last?
Cheers!
Edit: Woohoo, with this post I got a promotion. Gee, it seems like it took forever to get to Lt. General.
Muahahahahaha
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October 18th, 2004, 09:46 PM
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First Lieutenant
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Location: California
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Re: Furbal VI on PBW
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October 18th, 2004, 09:58 PM
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General
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Re: Furbal VI on PBW
Interesting...are there any limits to what sort of racial setup you can put together? And how about units, any limit on those? One more thing, all player planets are in the same system? Instant battles!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 18th, 2004, 10:55 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Furbal VI on PBW
5 ships?
'Sire, the enemy fleet is approaching!'
'It's...It's massive! They managed to get all five ships together!'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 18th, 2004, 11:02 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Furbal VI on PBW
no limits to race creation. 100 unit limit. yes, only one system. stock game. all the details are available at PBW.
Furballs II and IV had multiple systems, but this one will not.
note that Talisman races have not always been victorious in Furball games. Maybe about half the time, if memory serves.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 18th, 2004, 11:04 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Furbal VI on PBW
Any advance info on what the systems will look like?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 18th, 2004, 11:50 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Furbal VI on PBW
It is only 1 system total... not "One system per player". So if there are 10 players, it will have 100 planets in it.
Last time, there was no sun (so no one can blow up the system)... not sure if that will be the case this time.
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