1057895784.zip
This is a PBW mod.... People seem to enjoy playing it.
This is a mod in work... As each game is played new suggestions are added.
Those who play the sweet games ask for additional stuff... and it is added
Look for 2 new sweet games coming up within the next two months.
History
ver 1.0
1) removed DUC, APB, PPB, MB, Quantum Reactors and Stellar Manu.
2) increased cost of ancient race to 5000 points
Ver 1.1
1) Added FQM mod 2.04 and deathstalkers mount mod
2)added monoliths (now you need level 4 of mineral , organic and rads ) value starts at 800 per resource
ver 1.2
1) added usm 1.01
ver 1.3
Brach for Sweet ancients ( only Version 1.3)
1)increased cost of ice and gas colony by 2x
2) removed all unique ruins traits and added them to the current tech trees
3) removed talisman and made it a standard mount.
4)Intel is adjusted as follows
Level 1
Ship Blueprints, Covert Recon
Census Thefts, Unit Blueprints
Counter - Intelligence Level 1
Level 2
Ship Bomb,Engine Damage,Fuel Leak
Cargo Bomb,Order Snafu
Level 3
Queue Concentrations,Embassy Taps
Empire Star Charts,Empire Archives
Communications Taps
Force Concentrations
Tech Reports
Level 4
Crew Rotation,Resource Procurement
Counter - Intelligence Level 2
Level 5
Technological Espionage,Technological Sabotage
Intelligence Sabotage,Communication Interceptors
Level 6
Ground Contamination,Weather Disruptions
Food Contamination,Cargo Maintenance Problems
Industrial Sabotage
Level 7
Anarchy Groups,Economic Disruption,Trade Disruption
Counter - Intelligence Level 3
Level 8
Crew Insurrection
Level 9
Communications Mimic
Level 10
Puppet Political Parties
Ver 1.4
1) changed ice and gas back to stock values
2) added qn space travel
2a) ion has 2 movement points
2b) contra has 3 movement points
2c)jack has 5 movement points
2d) quantum has 7 movement points
2e) solar sail starts at 2 and increase by 2 for each level
3) ships max engines is 35 and values goes as follows
3a) es = 3 engines per move
3a) fg = 4 engines per move
3a) ds = 5 engines per move
3a) ls =7 engines per move
3a) cr = 10 engines per move
3a) bc = 12 engines per move
3a) bb = 15 engines per move
3a) dn = 20 engines per move
3a) ba = 25 engines per move
3a) lx = 10 engines per move
3a) cx = 12 engines per move
3a) hx = 14 engines per move
3a) cl =4 engines per move
3a) st = 4 engines per move
3a) mt = 8 engines per move
3a) lt = 12 engines per move
Units
3a) fs = 1 engines per move
3a) fm = 2 engines per move
3a) fl = 3 engines per move
3a) rs = 1 engines per move
3a) rm = 2 engines per move
3a) rl = 3 engines per move
ver 1.5
1)increased size of units as follows
1a)fs= 25 kt
1a)fm= 30 kt
1a)fl= 35 kt
1a)ss= 100 kt
1a)sm= 150 kt
1a)sl= 200 kt
1a)rs= 120 kt
1a)rm= 160 kt
1a)rl= 200 kt
2) increased storage for the unit launch components to match the new sizes
3) added armor plating
3a) 1kt size componet for filling in space ( 1/10 the value of regular armor )
4) added shield regeneration to shields and phased shields
4a) increased the values of the shield generation for shields and phased shields
5) increased the abilities of all seeker weapons ( they increase in speed , damage resistance , decrease in size and fire rate ) per level
6) point defence cannons decrease damage at range and increase in size per level
7) climate control now goes to level 5
8) atmosphere now goes 5 levels and the final planet change atmosphere is 1 year
9) advanced military science now costs 50000 per level
10) increased cloaking to 10 levels
11) increased only hyper optics , gravitic and tachyon sensors to counter this
12) changed planet size values as follows
name , max fac max domed
tiny , 6 , 4
small , 12 , 8
med, 18, 12
large 24,16
huge 30,20
this is to counter population swapping as the increase is minumal.
13)Increased the cost of advanced storage techniuqes to 1500 points EDIT : NOT IMPLIMENTED
14) increased minimum empire storage to 75kt
15) increased trade percentage to 50 %
16) decreased maintence cost to 10%
[ July 12, 2003, 15:25: Message edited by: tesco samoa ]