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September 15th, 2004, 10:56 AM
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Corporal
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New pretender gods
I have one new pretender what i like to see... He has skill to heal battle afflictions it could be call like master healer he is like other human pretender but it cost little more like 65-75
So has any other player any idea of new pretender gods to one of theme, nation or pretender whant can be use every nations?
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Just Brain mean
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September 15th, 2004, 11:51 AM
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Lieutenant General
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Re: New pretender gods
Sure. I think Machaka definately should have a spider goddess / pretender, based on the description of Black Sorcerors and Sorceress's, who turn into giant spiders based on their being descendants of their dead god in the mountain - presumably a spider.
So - either a hybrid, centaurish spider, or a full spider (possibly undead) with no arm slots, but 8 misc and 4 sets of boots. (That part is a joke )
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Wormwood and wine, and the bitter taste of ashes.
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September 15th, 2004, 01:06 PM
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Sergeant
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Re: New pretender gods
Yeh Lolth!
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September 15th, 2004, 01:55 PM
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Major
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Re: New pretender gods
Quote:
Lepakko said:
So has any other player any idea of new pretender gods to one of theme, nation or pretender whant can be use every nations?
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Sure. A huge Pyramid that would make even the Sphinx look wimpy. Should have only one eye - albeit a big one - and provide additional income in the province it's in.
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God does not play dice, He plays Dominions Albert von Ulm
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September 15th, 2004, 02:03 PM
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Lieutenant General
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Re: New pretender gods
I always thought there should be a water/earth pretender.
Maybe a Clay Spirit, immobile (the clay hadens each day in the sun), 2E2W, immortal (reforms out of river clay).
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September 15th, 2004, 02:50 PM
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Second Lieutenant
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Re: New pretender gods
Sticking with Godly archetypes from myth and legend, Dom2 really lacks a trickster of some sort. The somewhat good/somewhat bad/always unpredictable god that is so essential to round out a pantheon. Some possible abilities include, but are not limited to: - Increases unrest in own province
- 25% chance of bonus good event in own province
- 15% chance of bonus bad event in own province
- low dominion
- low fire/air/astral magic - though, really, could be anything depending on which mythology you would raid for the trickster
- stealth(+25)
- instill uprising ability (not that many people would use a pretender for this, but it is thematic )
- extra miscellaneous slot over base creature type
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
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September 15th, 2004, 03:06 PM
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Lieutenant General
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Re: New pretender gods
Quote:
Peter Ebbesen said:
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
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I miss those truly bad gods a bit too .
You could put the Moloch / the Vq and the Lichs probably in that niche but at least their descriptions are way to positive and there is no really evil nation in the game too i think .
Ermor doesn't fullfill this role good enough imo . A nation with recruitable bad guys like demons etc. is missing . The nation could be an evil counterpart to jotunheim and have a demoniac recruitable SC which is of similiar might than niefel jarls .
In general i think in dominions most nations have a neutral feeling . The only somewhat bad guy is ermor and the others are just neutral . I can think of no good nation .
And a lot of fantasy creatures like elves / orks etc. are missing . All nations have human troops and only jotun is an exeption with giants .
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September 15th, 2004, 03:19 PM
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Corporal
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Re: New pretender gods
I've always thought Atlantis (and a triton mod) should have a GIANT CLAM! Big, tough, immobile, under water only. Probaly some pearl income and a related astral level.
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Another though, a huge statue animated by the belief of the peoples. This one is even more effected then the usual pretender by local dominion. At negative dominions it is weak and nearly immobile. At high dominions it is mightly and moves easily.
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The artifact pretender. Confers pretender status on whoever holds it. When lost in battle must be resummoned (call god). Should be expensive since it allows constant movement between chassis. Perhaps it destroys (or feeble mind + cripple) anyone who has it taken away.
Rylen
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September 15th, 2004, 03:23 PM
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Second Lieutenant
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Re: New pretender gods
Quote:
Boron said:
Quote:
Peter Ebbesen said:
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
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I miss those truly bad gods a bit too .
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No, no, I don't miss "bad" or "evil" Gods. There are plenty that fill that role. The Prince of Darkness and the Vampire Queen being prime candidates. (The Moloch as well were it not for the Whimpy Imps Inc. I still feel that his ability should be changed to an inherent lifelong protection effect spamming 1d6 imps per combat turn - but that is a different discussion).
What I would like would be the whimsical, who are one part good, one part bad, and one part fun. A splendid example - though that would be Jotunheim specific - would be a Loke pretender. He might not be the best warrior, the greatest mage, or the most learned sage, but things should never be boring when Loke was around.
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When I said Death before Dishonour, I meant alphabetically.
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September 15th, 2004, 03:26 PM
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General
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Re: New pretender gods
> I miss those truly bad gods a bit too .
They come in plenty. Blood sacrificing earth mothers and Virtues of torture and death spring to mind.
> You could put the Moloch / the Vq and the Lichs probably in that niche but at least their descriptions are way to positive and there is no really evil nation in the game too i think .
> Ermor doesn't fullfill this role good enough imo . A nation with recruitable bad guys like demons etc. is missing . The nation could be an evil counterpart to jotunheim and have a demoniac recruitable SC which is of similiar might than niefel jarls .
> In general i think in dominions most nations have a neutral feeling . The only somewhat bad guy is ermor and the others are just neutral . I can think of no good nation .
Most nations in Dominions are evil. All nations but your own actually.
> And a lot of fantasy creatures like elves / orks etc. are missing .
They are not missing. They are omitted
> All nations have human troops and only jotun is an exeption with giants .
And C'tis and abysia and caelum and vanheim and atlantis and r'lyeh and pangaea.
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