.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 25th, 2016, 03:21 PM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default British Army and active armour protection

The British Army is looking at assorted active armour protection systems including passive and active systems.

First up is the German MUSS system where sensors detect a threat and activate pyrotechnic or electronic countermeasures. MUSS is popular because it does not add much in weight terms.

Sources are suggesting 2018 as a date that the system may be fitted to Challenger II MBT's, with other armoured vehicles following...

https://www.gov.uk/government/news/a...r-armed-forces

https://en.wikipedia.org/wiki/MUSS_(countermeasure)
Reply With Quote
  #2  
Old August 25th, 2016, 06:50 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,958
Thanked 5,693 Times in 2,812 Posts
DRG will become famous soon enough
Default Re: British Army and active armour protection

Just curious......how do you think that differs from what we already have in the game unit 28? VIRSS and CIWS are just convenient , short general descriptions for 1/ a system that occludes the target vehicle and 2/ one that actively disables incoming missiles( in the code it's called ARENA but CIWS fits better as four letters..... MUSS is 1/ and that's what we already have

Quote:

Following the detection of an ATGM, the system can automatically launch the active countermeasures. These are located in smoke grenade dischargers, which can be rotated into the direction of the missiles. Unlike conventional smoke grenades, the MUSS countermeasures create a cloud of multi-spectral smoke, that blocks IR, UV and laser beams. This is believed to be an effective way of disabling fire-and-forget missiles

Last edited by DRG; August 25th, 2016 at 07:09 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #3  
Old August 26th, 2016, 12:41 AM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: British Army and active armour protection

Don't know so much about the game mechanics, but in reality, it is the automatic detection of a ATGM, or a laser painting the vehicle, and near instant automatic counter measures that are the real change.
Reply With Quote
  #4  
Old August 26th, 2016, 01:43 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Question Re: British Army and active armour protection

Quote:
Originally Posted by IronDuke99 View Post
Don't know so much about the game mechanics, but in reality, it is the automatic detection of a ATGM, or a laser painting the vehicle, and near instant automatic counter measures that are the real change.
I am not confident the systems rely on the emissions of counter measures as automatic from a paint. I seem to recall the system arms with a paint, goes to active searching, and deploys counter measures upon detection of missile in flight.

Else, the ruse would be to paint the tank, not launch, let it deploy counter measures until they are expended, then paint and launch.

=====
Reply With Quote
The Following User Says Thank You to shahadi For This Useful Post:
  #5  
Old August 26th, 2016, 04:36 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: British Army and active armour protection

I've always thought the countermeasures systems were more effective on the drawing board (and in WinSPMBT) then they would be in real life in a mid to large scale battle. Sure when you're using only a few tanks they can probably spot incoming ATGMs fairly frequently. But try something like the Yom Kippur War where you have dozens of launchers firing at a massed armor assault I seriously doubt the countermeasures will be as effective. "Is that missile aimed at me?"
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #6  
Old August 26th, 2016, 02:57 PM

IronDuke99 IronDuke99 is offline
Second Lieutenant
 
Join Date: Jan 2015
Posts: 429
Thanks: 705
Thanked 99 Times in 79 Posts
IronDuke99 is on a distinguished road
Default Re: British Army and active armour protection

Quote:
Originally Posted by Suhiir View Post
I've always thought the countermeasures systems were more effective on the drawing board (and in WinSPMBT) then they would be in real life in a mid to large scale battle. Sure when you're using only a few tanks they can probably spot incoming ATGMs fairly frequently. But try something like the Yom Kippur War where you have dozens of launchers firing at a massed armor assault I seriously doubt the countermeasures will be as effective. "Is that missile aimed at me?"
I see your point but if you have a large number of tanks, and/or other AFV's, fitted with ATGM countermeasures will this not serve to also confuse the missiles?
Reply With Quote
  #7  
Old August 26th, 2016, 07:20 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: British Army and active armour protection

Quote:
Originally Posted by IronDuke99 View Post
Quote:
Originally Posted by Suhiir View Post
I've always thought the countermeasures systems were more effective on the drawing board (and in WinSPMBT) then they would be in real life in a mid to large scale battle. Sure when you're using only a few tanks they can probably spot incoming ATGMs fairly frequently. But try something like the Yom Kippur War where you have dozens of launchers firing at a massed armor assault I seriously doubt the countermeasures will be as effective. "Is that missile aimed at me?"
I see your point but if you have a large number of tanks, and/or other AFV's, fitted with ATGM countermeasures will this not serve to also confuse the missiles?
Yes. Emphatically hell yes. We see it in our too. Two tanks sharing a hex will both benefit from the VIRSS counter measures deployed by the targeted tank. Furthermore, if you target the second tank, your missile hit chance drops significantly. Don't waste the second shot.

Oh my goodness, I got the Flamingos, "I only have eyes for you" playing in the other room. BYE!

=====
Reply With Quote
  #8  
Old August 26th, 2016, 11:10 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: British Army and active armour protection

You pretty much have to "waste shots" until the countermeasures run out
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #9  
Old August 27th, 2016, 12:13 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Potion Re: British Army and active armour protection

Quote:
Originally Posted by Suhiir View Post
You pretty much have to "waste shots" until the countermeasures run out
What I mean by wasted shot is to fire at targeted tank again after he deployed counter measures in the same turn or the one thereafter.

It is better to let the VIRSS smoke clear then fire again in the third successive turn (I believe it is two turns for the smoke to clear).

To do otherwise is wasting shots.

=====
Reply With Quote
  #10  
Old August 28th, 2016, 01:47 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: British Army and active armour protection

Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by Suhiir View Post
You pretty much have to "waste shots" until the countermeasures run out
What I mean by wasted shot is to fire at targeted tank again after he deployed counter measures in the same turn or the one thereafter.

It is better to let the VIRSS smoke clear then fire again in the third successive turn (I believe it is two turns for the smoke to clear).

To do otherwise is wasting shots.
My understanding is that VIRSS smoke in the game does NOT protect past the actual shot it is used for and doesn't effect other units in the same hex (other than "normal" smoke.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
Reply

Bookmarks

Tags
active protection, armour, british army


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.