.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2005, 12:08 AM

jim jim is offline
Corporal
 
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
jim is on a distinguished road
Default Talisman + Neural Interface

My race is not "Deeply Religious" but one of my foes is.

I have come into possession of one of that foe's ships, and it has the Talisman. That's good, but it's obviously much more bad than good as it means that he has managed to research all the way to it.

I do have the Neural Interface, though.

So, can I equip each warship in my main battlefleet with the Neural Interface, include my trophy Talisman ship in the same fleet, and get 100% accuracy? The NI allows the intra-fleet sharing of the best experience-derived accuracy, but will it share Talisman-derived accuracy? IIRC, only one Talisman is needed in a stack of units, such as Weapons Platforms, meaning that Talisman ability does get shared in at least that way.

(Obviously, if that works in the game, I'd give the fleet "break formation" strategy and the Talisman ship "run away" orders.)
Reply With Quote
  #2  
Old July 21st, 2005, 12:10 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Talisman + Neural Interface

Neural Combat Net only causes ship experience to be shared. It does not share any other combat bonuses, including the Talisman.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 21st, 2005, 12:28 AM

jim jim is offline
Corporal
 
Join Date: Jul 2001
Location: Alexandria, VA, USA
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
jim is on a distinguished road
Default Re: Talisman + Neural Interface

<sigh>

I was afraid of that. I knew that a stack of units is treated in the engine as a single item, but had hoped ....

Nuts, this is not going to be pretty. Still, I have accuracy III and fleet/ship training in progress. His'll still shoot better, but I think I'm one or two ship classes ahead of him. After all, my research points did not go to pursue the Talisman like he did.

Also, we've both it past the Polaron beam window, but I think I'm also 1 or 2 phased shield levels ahead, and the same with PPBs.

(Missiles and fighters are out, as we've both got AA IV or V)

I better press, though. Time does not look to be on my side anymore.
Reply With Quote
  #4  
Old July 21st, 2005, 07:18 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Talisman + Neural Interface

From the "Known Bugs" list:

"29. Neural Combat Nets don't work. It's not just a display bug, either. I had two identical ships each with neural combat nets, one with 0% experience and the other with 50% experience, fight one very heavily shielded dreadnought. Almost all shooting happened at point blank range, where the base chance to hit in my test game was 25%. The hit rates for the two ships over the many combat turns required to bring down the dreadnoughts shields were well within reasonable random error of 25% for one and 75% for the other. I tested this in both sequential and simultaneous movement, using tactical combat for sequential movement."
Reply With Quote
  #5  
Old July 21st, 2005, 07:24 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: Talisman + Neural Interface

Nueral intefaces don't work?. I'm in a game where I gave every ship an interface and now I learn it was a waste of time
Reply With Quote
  #6  
Old July 21st, 2005, 07:33 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Talisman + Neural Interface

I can't remember who ran that test, but I was wondering if the two ships were part of the same fleet- or if it was just two ships in the same sector?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #7  
Old July 21st, 2005, 09:37 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Talisman + Neural Interface

I'm the one who ran that test, and the two ships were in the same fleet. I even tried training the fleet, but that didn't change the difference between the two ships' hit rates.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.