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View Poll Results: Should treelords have the immobile flag?
Yes 18 54.55%
No 15 45.45%
Voters: 33. You may not vote on this poll

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  #1  
Old December 21st, 2005, 04:14 PM

quantum_mechani quantum_mechani is offline
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Default Treelords in Conceptual Balance

As things stand at the moment in the CBC mod, there are a couple of oddities relating to treeords. One, flying carpets and the flying ship can make them mobile, and two, they can in some situations route.

These can be fixed by giving them the immobile flag, however this would prevent them from being able to cast fairy trod, making them a lot less useful.

I really don't see away around either of these problems, so hopefully everyone can determine what they consider the lesser of two evils.
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  #2  
Old December 21st, 2005, 04:35 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Treelords in Conceptual Balance

Fit well for me to plant a Treelord in a flowerpot and place him on some magic ship or carpet. It's a game after all and if you do the effort of thinking creative and forging all the necessary items why not enjoying the reward ?
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Old December 21st, 2005, 04:50 PM

shovah shovah is offline
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Default Re: Treelords in Conceptual Balance

im tempted to say yes because although a large tree im sure one could move him by magical means (although i dont like being able to move him by ship and carpet)
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Old December 21st, 2005, 10:12 PM

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Default Re: Treelords in Conceptual Balance

It's my opinion that, yes they should have the imobile flag for a couple of reasons. Thematically, they're TREES. Trees, unless I'm mistaken dont usually move (in regards to them routing). Also it's a bit difficult to plant a very large tree (they are supposed to be big right?) in a flower pot (the root ball would be enourmous). Balance wise, the amount of gems they get in CB, while fun, is huge, and probably should (in my opinion) be toned down a little. In an ideal world it think the best thing would be (so far as i know this is impossible) to make them unable to move with items and unable to route but able to move via magic (probably just teleport or faery trod).
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  #5  
Old December 21st, 2005, 10:43 PM

jeffr jeffr is offline
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Default Re: Treelords in Conceptual Balance

You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?

Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.

In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain
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Old December 21st, 2005, 10:56 PM
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Default Re: Treelords in Conceptual Balance

how about replacing their misc slots with arm slots

after all, i'm sure they have a number of branches that could be used as arms.
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Old December 21st, 2005, 10:56 PM
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Default Re: Treelords in Conceptual Balance

double post
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Old December 21st, 2005, 11:01 PM

quantum_mechani quantum_mechani is offline
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Default Re: Treelords in Conceptual Balance

Quote:
jeffr said:
You could take away their miscellaneous item slots, thereby denying them the flying ship and carpet. Maybe give them a hat slot (or some other slot) instead to balance it out? Maybe add a summon allies of a hama dryad or some other nature creature?

Keeping Faery Trod while disallowing movement via items is key, I think. The routing problem is less severe, in my opinion.

In my current game, Turin is rampaging around with a large Treelord led army on a flying ship, so I definately feel the pain
Ah, interesting idea, thanks for providing a third option. Unfortunately summon allies cannot be modded (or you would be seeing a lot more commanders with it in CBC ), but if we went with this option I'm sure stats/gem income could be tweaked to make up for the slots.
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Old January 14th, 2006, 09:38 AM

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Default Re: Treelords in Conceptual Balance

IMHO Immobile Treelords are pretty useless...and additionnal measures to keep them totally immobile (no misc for example) only make this worse.
And why should they be immobile ? They're trees, but magical ones ! Tolkienite Ents do move eventually, so why Dom Treelords couldn't ? "Natural" explanations such as "trees don't move" are out of place here : did someone ever cross an Ice Devil IRL ? Still I see them in every game I play !
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Old January 14th, 2006, 09:41 AM

shovah shovah is offline
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Default Re: Treelords in Conceptual Balance

but the fact that a treelord can go flying around just seems stupid. even in a fantasy game
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