.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2006, 04:59 AM
Jason_Lutes's Avatar

Jason_Lutes Jason_Lutes is offline
Corporal
 
Join Date: Apr 2005
Posts: 97
Thanks: 0
Thanked 3 Times in 1 Post
Jason_Lutes is on a distinguished road
Default What sorts of maps do we need?

I've finished up an Early Ages scenario map that's still being tested, and I'm thinking about what sort of map to tackle next.

The main question I have for the Dominions community is, where are the worst gaps in map selection? We have the map generator, of course, but augmenting that with a good selection of custom maps seems like a good idea. With that in mind, what sorts of custom maps would you like to see? What size (number of players, provinces per player) do you feel is most needed?

Any feedback would be appreciated. I'd like to make maps that fill an existing need, so let me know your ideas.
Reply With Quote
  #2  
Old November 4th, 2006, 05:19 AM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: What sorts of maps do we need?

I really like the idea of "scenario" type maps, so here's my vote for a late and middle age version! Perhaps with jungles so Machaka, Bandar Log and Mictlan can duke it out.
Reply With Quote
  #3  
Old November 3rd, 2006, 07:13 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: What sorts of maps do we need?

Some good MP maps would be non-startcenter maps between the 8-10 player range.

I am also more in favor of a heavily tested spread of indies, especially scout provinces, amazons, terrain.

Your maps are always beautiful, where I usually find problems is with the neighbor paths and the terrain tagging.

I would also like a heavy water map of the 3-5 player style (All 3 water nations, 2-3 land nations) with a creative use of seas and sailing since that adds quite a bit of fun to those unit abilities/nations.
Reply With Quote
  #4  
Old November 3rd, 2006, 09:40 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: What sorts of maps do we need?

The generator does OK.
I will be providing some maximum sized generated maps which most people cant create.

I think that balanced MP maps are needed. Approaching almost a chessboard balance so that no one can claim a "bad position" affected the outcome.

I also think scenario would be good. Have you looked at the MODs that Amos is doing?
Angelic Crusade
Stigian Corruption
Trade Confederation
Blood Elves
The concensus is that they are abit too powerful for competitive play but would make excellent scenario for a challenging opponent and a good storyline.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old November 3rd, 2006, 11:20 PM

Lion69 Lion69 is offline
Private
 
Join Date: Oct 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Lion69 is on a distinguished road
Default Re: What sorts of maps do we need?

How about a port of the Faerun map to Dom 3
that map is simply awesome
Reply With Quote
  #6  
Old November 4th, 2006, 04:39 PM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: What sorts of maps do we need?

I definitely want to see Faerun in Doms 3 ASAP, but to answer the original question, I think a scenario-like map with all custom content would be cool.

Custom indies.
Custom magic sites.
Custom indie thugs/SCs (is this possible?)
Custom populations and income/resources levels.

All of the above strategically located and coordinated with terrain types. Not all terrain types need to be used in one map, every time.

=$= Big J Money =%=
__________________
Reply With Quote
  #7  
Old November 4th, 2006, 04:51 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: What sorts of maps do we need?

I'd like to see maps with thematic "kingdoms" of indies that could be taken to the point where they are rudimentary custom nations (ie modded) nations. An indie kingdom would have five provinces, one central province with a castle and all that and four surrounding provinces. They would be very tough to tackle on indie scale but the reward would be a castle and their "starting site". If taken to the point where they are custom nations they could even fight back...

...a less extreme one would simply be a map with a lot of custom content. I think there was one a Dom 2 map that took one of the preset maps and made it so that players started with a small "kingdom" that had stuff like pre-found magic sites thematic to the nation and some extra commanders and such....pity I forgot the name of it. It was great fun.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #8  
Old November 4th, 2006, 08:47 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: What sorts of maps do we need?

Hmmm, I'd like 150-some-provinces sized map, good for 6-10 players, and with some "theme", maybe coming with a scripted map. This makes a map more flavorful and unique
Reply With Quote
  #9  
Old November 5th, 2006, 01:15 AM
Jason_Lutes's Avatar

Jason_Lutes Jason_Lutes is offline
Corporal
 
Join Date: Apr 2005
Posts: 97
Thanks: 0
Thanked 3 Times in 1 Post
Jason_Lutes is on a distinguished road
Default Re: What sorts of maps do we need?

Thanks for your replies, everyone. If anything else occurs to you, let me know. While I won't be getting in to any heavy modding, I will likely try to make maps that have some theme or flavor elements and specific magic sites in certain places. Looks like a couple of 2-4 player maps and a 6-10 player map will be first on my docket.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.