.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 31st, 2006, 06:09 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Librarys and sages

I have noticed that Libraries are much rarer in Dom 3. Is that just my bad luck or has there been a change in frequency? This has made it harder for me to research. Has anyone else ran into this issue and found nice ways around it?
Reply With Quote
  #2  
Old October 31st, 2006, 06:18 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Librarys and sages

Libraries are more rare, but at least in the earlier ages, various Tribes often have shamans leading them. These Shamans are sacred and have (usually) N1 and 10% random. If you build a lab AND a temple, you can recruit and research with them.

Of course, research in general has been made harder, so you can't expect to research as fast or efficiently as before.
Reply With Quote
  #3  
Old October 31st, 2006, 07:39 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: Librarys and sages

Interesting. I have yet to receive the full game, so perhaps I have misunderstood something. I thought the general trend was that magic was stronger in the earlier era and less powerful in the later eras. But by making magic harder to research over all, it makes all periods have less. Am I on track or am I missing something?

Thematically, I could see the idea of fewer libraries in the early era than in the later eras, but that would go against the idea of less magic later.
Reply With Quote
  #4  
Old October 31st, 2006, 08:04 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Librarys and sages

Sages have S1 and no randoms. In later ages, magic research stays the same, sites became less common, and mages more restricted. LA Tien Chi's Barbarian mages, as an example, have D2N1, A2D1 and E2D1 IIRC, and one random that has four out of AEDSN, but not the one they have 2 in. There won't be E3 Ancestor Smiths, etc. They are more restricted in magic.

Early Age is more powerful in magic than later ages, but in some ways less powerful than Dominions II. There are more powerful mages in Early Age than in Dominions II, but research is harder.
Reply With Quote
  #5  
Old October 31st, 2006, 11:24 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Librarys and sages

Quote:

Early Age is more powerful in magic than later ages, but in some ways less powerful than Dominions II. There are more powerful mages in Early Age than in Dominions II, but research is harder.
I've seen that statement crop up several times, but what is it based on?

Certainly, early game where research is limited by "I can only recruit one mage per turn in my capital" research is slower, certain research strategies are weaker (such as those based on finding cheap indy mages or based on skull mentors), which means that for short games, research is harder for many of the most popular strategies, but research being harder in general I disagree with, or, to be more precise, haven't seen convincing arguments for.

An example: the abundance of money means that, for most nations, long-term, money based strategies actually allow you to spend a higher fraction of your income on researchers and since the benefits from magic-scale and experience scale just as well in Dominions 3 as in 2, you actually end up researching faster in 3 than in 2 from a certain point in time all other things being equal, since you'll be getting more than 2 research mages for each 1 you had in Dom 2.

So, what have I missed? I quite agree that in some situations, research is harder in Dominions 3 but I don't see how it is true in general, which is generally asserted.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #6  
Old October 31st, 2006, 11:57 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Librarys and sages

Well, the Magic scale does not affect research as much as it used to, for one. For another, the default research point costs for each level of magic have been jacked up by one level. So, while it's true that at turn 30 or turn 50 you are likely to have more research points available in Dominions 3 than in Dominions 2 (due to more money), you're likely to have amassed fewer research points or at least fewer spells (due to a slower start and to research levels costing more). This definitely prolongs the early game phase. I haven't played enough to know if it shortens the midgame, but I can imagine it might.
Reply With Quote
  #7  
Old October 31st, 2006, 11:58 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Librarys and sages

I think it was early guesswork about what the ages would mean
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old October 31st, 2006, 01:16 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Librarys and sages

Quote:
Peter Ebbesen said:
Certainly, early game where research is limited by "I can only recruit one mage per turn in my capital" research is slower, certain research strategies are weaker (such as those based on finding cheap indy mages or based on skull mentors), which means that for short games, research is harder for many of the most popular strategies, but research being harder in general I disagree with, or, to be more precise, haven't seen convincing arguments for.

An example: the abundance of money means that, for most nations, long-term, money based strategies actually allow you to spend a higher fraction of your income on researchers and since the benefits from magic-scale and experience scale just as well in Dominions 3 as in 2, you actually end up researching faster in 3 than in 2 from a certain point in time all other things being equal, since you'll be getting more than 2 research mages for each 1 you had in Dom 2.

Not so sure I agree. Yes, you have more money - but unlike Dom2, it's difficult to go with a strategy of using all your money for mages/forts/temples/labs. Both because you really _need_ troops in Dom3, and because those forts/temples/labs cost substantially more, so you're unlikely to be able to make a _lot_ of forts the way you could in Dom2 with Mausoleums, watchtowers, and Wizard towers. Heck, even the middle range fortifications were substantially cheaper in Dom2.

So, Dom2 you could get a lot of mages cranked out for research pretty quickly. Dom3, sages are seen more rarely, and while yes, there are lots of shamans about, the shamans are pretty poor researchers, _and_ it's what, 900 gold to build the temple and lab required for them? Whereas Dom2, it wasn't that difficult (with some nations at least) to have 3 forts by turn 12 or so, all churning out national mages.

Oh - and in Dom2, your researchers didn't have a _nasty_ habit of dying of old age.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #9  
Old October 31st, 2006, 03:07 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Librarys and sages

Quote:
Cainehill said:
Not so sure I agree. Yes, you have more money - but unlike Dom2, it's difficult to go with a strategy of using all your money for mages/forts/temples/labs. Both because you really _need_ troops in Dom3, and because those forts/temples/labs cost substantially more, so you're unlikely to be able to make a _lot_ of forts the way you could in Dom2 with Mausoleums, watchtowers, and Wizard towers. Heck, even the middle range fortifications were substantially cheaper in Dom2.

While that is true, in my experience gold scaling on the income side is higher than the scaling on (mostly static) expenses such as forts, temples, labs. Sure, I pay twice cost for labs and temples and way for fortresses than I used to - but I don't, in general, need more temples, labs, or fortresses than I did in Dominions 2. And, being forced to shell out real money on the fortresses (sniff) because of not being able to choose the cheap options, I end up with fortresses with better administration ratings and higher income: They cost more but the long-term gain is worth more than the mere cost-factor needed to match normal income growth from 2 to 3.

The exception to this might be to the ones going from Dom2 mausuleum strategies or using all mage/fortress/no-troop strategies to Dom3 as you note, and for nations such as the Ashen Empire all odds are off* - but again, that's not the general case.

* We really do need somebody to do a thorough analysis of Ashen Empire in Dominions 3. So many of changes made to balance other nations have a weird impact on the undead hordes.

As for troops, I almost always neeeded troops in Dominions 2 - both for single player and multi player. In Dominions 3, I just need more of them, but seem to have a larger percentage of my total income available to use on mages as the game progresses [so long as it is not a short game setup - those call for radically different strategies]

Quote:

So, Dom2 you could get a lot of mages cranked out for research pretty quickly. Dom3, sages are seen more rarely, and while yes, there are lots of shamans about, the shamans are pretty poor researchers, _and_ it's what, 900 gold to build the temple and lab required for them? Whereas Dom2, it wasn't that difficult (with some nations at least) to have 3 forts by turn 12 or so, all churning out national mages.

And then again, you could play long Dom2 games without getting sages if you were unlucky. As for early-game research, I happily concede that on the spot: it is bloody obvious that early-game research has been hit with a sledgehammer - which is why I'm interested in the question of mid-to-long game research where my tentative opinion, based on way too few games to be definite, is that I'm certainly not worse off, on average, than in Dominions 2, once I've got a core realm established and can start mass recruitment of researchers.

The point in time when the research explosion begins is definitely later than in Dom2, but RP/turn tends to grow faster per turn after that point than it did as well.

Quote:

Oh - and in Dom2, your researchers didn't have a _nasty_ habit of dying of old age.
Now that is a good point - for some nations.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #10  
Old October 31st, 2006, 02:36 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Librarys and sages

Quote:
Saxon said:
I have noticed that Libraries are much rarer in Dom 3. Is that just my bad luck or has there been a change in frequency? This has made it harder for me to research. Has anyone else ran into this issue and found nice ways around it?
Played in over 10 games of Dom 3 now and I have not found a single library or sage. So they r very rare, they were as common as muck in Dom2.

It makes more sense to me having sages do yr research, than some half-baked Deer hunter tribe witch doctor. Perhaps a little re-balancing to make it, make more sense, make sages more commom, cut research stat on the tribe mages?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.