.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 8th, 2006, 11:07 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default terrain and combat

I just read in one of the AAR that a battle in swamp terrain resulted in penalties for units without swamp survival. Excellent!

Do forests, wastes and mountains have the same combat effect?

Anyone know what the combat effects are?
Reply With Quote
  #2  
Old September 9th, 2006, 02:43 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: terrain and combat

Not atm, but since the mechanich is there now, there might be changes to this.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old September 9th, 2006, 08:53 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: terrain and combat

Quote:
I just read in one of the AAR that a battle in swamp terrain resulted in penalties for units without swamp survival. Excellent!
I was pleased to see this as well.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #4  
Old September 9th, 2006, 12:25 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: terrain and combat

I would like to see terrain & survival affecting the stats.

Mountains and wastelands could encumber units without mountain survival thanks to altidute and harsh conditions.

Forests could slow down and reduce precision of units without forest survival because it's harder to move through and see in forest.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #5  
Old September 9th, 2006, 03:03 PM

okiN okiN is offline
Sergeant
 
Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
okiN is on a distinguished road
Default Re: terrain and combat

Quote:
Nerfix said:
Forests could slow down and reduce precision of units without forest survival because it's harder to move through and see in forest.
This should have a stronger effect on some troops, such as cavalry, who would find it much harder to move amongst the trees and thickets than infantry.
__________________
We can't stop here. This is bog beast country!
Reply With Quote
  #6  
Old September 9th, 2006, 03:33 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: terrain and combat

Quote:
okiN said:This should have a stronger effect on some troops, such as cavalry, who would find it much harder to move amongst the trees and thickets than infantry.
Mmmhm, true true.

Perhaps we could get a new "Cavalry" attribute...it could affect stuff like Cavalry suffering vs. Animal Awe, and perhaps cavalry being more suspectible to some nature related spells like Beckoning...
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.