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June 26th, 2005, 03:02 PM
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Private
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Join Date: Jun 2005
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UAV Issues
Andy & Team,
I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general).
1. Platforms (UAVs, et al) using stand-off weapons should
NOT fly over the target after launching the weapon.
2. UAVs still, IMHO, are too easily killed. Given the small
signature and operating altitude, I don't think that
everyone and their mother should be engaging a UAV.
Also, do they really have enough signature to be
engaged by all the myriad MANPAD SAMS?
3. In general, it seems like EVERY unit on the map can take
a crack at an incoming air platform. That does not seem
realistic/reasonable. Buttoned vehicles would need
to be facing the direction the AC is coming from. Also,
some fire discipline seems to be in order. I have tanks
trying to engage A/C that should be too far or too high
to reasonably engage, IF they could see it.
I have had some air strikes that take 2-5 minutes to
process because of all the AAA/SAM fire. Does
FACING impact the ability to engage an A/C?
4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:
EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)
5. The effectiveness of airborne cluster munitions seems
a bit low???
6. Reasonably, since UAVs are firing PGMs, shouldn't the
kill rate be higher? It SEEMS like it's about 50-50
for a hit of any kind, and 25%-50% for a hit to generate
a kill.
I LOVE the new version of the game. Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game.
Buddy
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June 26th, 2005, 03:21 PM
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Second Lieutenant
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Join Date: Jan 2005
Location: Italy
Posts: 447
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Re: UAV Issues
Quote:
Rampager83 said:
4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:
EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)
Buddy
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If you click on the first little icon on the right of the name of the unit in the bombardment menu,(the one represented with an eye) you will pop up all the information about that particular unit, loadout included.
__________________
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June 26th, 2005, 03:28 PM
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Private
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Join Date: Jun 2005
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Re: UAV Issues
THANK YOU!!
Is that new to WinSPMBT or have I been missing this all along???
Buddy
(Blaming chemo moments, not "senior moments" <grin>)
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June 26th, 2005, 04:28 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: UAV Issues
Quote:
Rampager83 said:
THANK YOU!!
Is that new to WinSPMBT or have I been missing this all along???
Buddy
(Blaming chemo moments, not "senior moments" <grin>)
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The info button has always been ther eonthe bombardment screen
Cheers
Andy
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June 26th, 2005, 10:17 PM
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Private
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Join Date: Jun 2005
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Re: UAV Issues
DOH! Mea Culpa.
BK
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July 1st, 2005, 06:39 PM
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Corporal
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Join Date: Jun 2005
Location: Ohio
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Re: UAV Issues
If one hex is a yard or a meter, what would the standoff be for any given type of manpads, if a aircraft is in the next hex can a strela engage, or even a stinger, wether its a manpad a linebacker or a avenger? And what about sams in general is there a rule of thumb for standoff?
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We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!
Richard Winters 506th Easy Company
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