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July 13th, 2006, 07:06 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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How to construct a random movement system device
Anyone know if there's a way to mod a component, facility, hull, or anything else buildable during the game that makes the current system have random ship movement?
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July 13th, 2006, 08:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: How to construct a random movement system devi
Since this is a property of the system itself, I don't know that it would work as a component. Should be easy to test it out though. I wouldn't bother with the facility.
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July 13th, 2006, 08:42 PM
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Second Lieutenant
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Re: How to construct a random movement system devi
infinite probability drive?
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July 13th, 2006, 10:53 PM
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Shrapnel Fanatic
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Re: How to construct a random movement system devi
Isn't that 'improbability drive'?
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July 14th, 2006, 09:20 AM
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Major
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Join Date: Oct 2000
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Re: How to construct a random movement system devi
I've tried it out on a facility and on a component but it doesn't work. According to the Modding 101 guide, the System - Random Movement ability is only valid in SystemTypes.txt. Is there some sort of hack or workaraound so you can actually create that ability during the game?
Is there a way to mod a nubula creator so it only creates a nebula that has random movement instead of sight obscuration?
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July 14th, 2006, 01:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: How to construct a random movement system devi
No, you can't ever add abilities to a system during a game. All SM creation processes are essentially beyond the modder's control; you can't specify the type of abilities that your new creation will have.
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