.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2008, 07:07 PM

istol istol is offline
Corporal
 
Join Date: Sep 2008
Posts: 78
Thanks: 2
Thanked 0 Times in 0 Posts
istol is on a distinguished road
Default war trauma?

have there been changes in 4.0 or why i encounter new thing in winspmbt

i had 2 scout then my opponent bombed with 120mm strix mortar and one of the guys in other team died and for the rest of the game it gots auto supression 10 even if he is far away from battle and no one is shooting and it still is 10 after every round even i rally it to 1 why is this happening ? i have no other explanation than the person/s suffered a trauma and is traumatized for the rest of the game even no one is shooting at him

and other scout group just got from paradrop and it have supression 10 which CANNOT BE RALLIED this is pretty weird ? why cannot i rally my scout at all ? is it like "immobile" tank ? <- this one went now to supression 8 and could rally it was temporary but still i wonder...

Last edited by istol; October 9th, 2008 at 08:21 PM..
Reply With Quote
  #2  
Old October 9th, 2008, 09:04 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: war trauma?

i already had some routing units that never recover, but your problem is quite weird
Reply With Quote
  #3  
Old October 9th, 2008, 10:02 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: war trauma?

Quote:
Originally Posted by istol View Post
have there been changes in 4.0 or why i encounter new thing in winspmbt

i had 2 scout then my opponent bombed with 120mm strix mortar and one of the guys in other team died and for the rest of the game it gots auto supression 10 even if he is far away from battle and no one is shooting and it still is 10 after every round even i rally it to 1 why is this happening ? i have no other explanation than the person/s suffered a trauma and is traumatized for the rest of the game even no one is shooting at him

and other scout group just got from paradrop and it have supression 10 which CANNOT BE RALLIED this is pretty weird ? why cannot i rally my scout at all ? is it like "immobile" tank ? <- this one went now to supression 8 and could rally it was temporary but still i wonder...
No save game attached, so just guessing:

1) Your unit has 50% or more casualties, and so is getting the auto-suppression for being a depleted element. That has been there since Steel Panthers V1.

2) Your unit is in a flamed hex, perhaps?. It will get suppression, and possibly casualties. Small, damaged units (like inf-AT teams) in flame hexes have a bad time, and if out of control will likely eventually rout. That has also been there since Steel Panthers V1, but we toned the fire hex casualties down 5+ years or so back.

3) Rallying is not guaranteed. If you are not in command radius (or radio contact, which is not guaranteed even if you have one) of a superior HQ and only have a rally chance of say 20 then you will only get a 1 in 5 chance of rallying from the auto-suppression that being depleted will bring. Look at the "Rally Chance" command statistic of the unit before any attempt to rally.

4) Friendly wrecked vehicles within a few hexes add to the base suppression. Is your depleted scout team, which seems to be out of C&C, also surrounded by destroyed friends?.


Sometimes, a badly-beaten up infantry unit will need you to either march its platoon (and/or company) HQ right up to it to establish C&C, or an APC to go pick it up and bring it back.

Cheers
Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #4  
Old October 9th, 2008, 10:32 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Wink Re: war trauma?

Besides all that was said, "War is Hell" and even your best troops can be shaken.

I see nothing out of the realm of warfare here.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #5  
Old October 10th, 2008, 09:03 PM

_Tim_ _Tim_ is offline
Corporal
 
Join Date: Jan 2008
Location: Newcastle-upon-Tyne
Posts: 63
Thanks: 4
Thanked 7 Times in 7 Posts
_Tim_ is on a distinguished road
Default Re: war trauma?

I've seen that consistently in many versions of the game. As Andy says it is a game feature. No amount of rallying will bring those units back into the game under your full control. If they are core units in a campaign the best thing to do is get them out of the way rather than risk losing them completely - pinned units will load onto transports so think of it as casevac. If they aren't core units they might prove useful later in the game - they may be capable of one or two shots should an enemy unit stray into LOS.

cheers,

Tim
Reply With Quote
  #6  
Old October 11th, 2008, 06:03 AM
redcoat2's Avatar

redcoat2 redcoat2 is offline
Sergeant
 
Join Date: Aug 2008
Location: UK
Posts: 234
Thanks: 36
Thanked 53 Times in 43 Posts
redcoat2 is on a distinguished road
Default Re: war trauma?

Quote:
Originally Posted by Mobhack View Post
Friendly wrecked vehicles within a few hexes add to the base suppression.
Blimey … Winspmbt is an in-depth game. Do friendly routed units add to the base suppression of units nearby?
Reply With Quote
  #7  
Old October 11th, 2008, 05:52 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: war trauma?

Quote:
Originally Posted by redcoat2 View Post
Quote:
Originally Posted by Mobhack View Post
Friendly wrecked vehicles within a few hexes add to the base suppression.
Blimey … Winspmbt is an in-depth game. Do friendly routed units add to the base suppression of units nearby?
Basically, yes.

Having at least 1 friend who is status OK within 6 hexes helps shave a bit off too.

Routers take note of any other friendly routers close by in the surrender testing. If in a pack of routers they are more likely to throw in the towel to enemy within 1 hex.

cheers
Andy
Reply With Quote
  #8  
Old October 12th, 2008, 03:41 PM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: war trauma?

Which is one reason suppression is so important, I've won battles in Poland and France where there were more troops in route than any I ever killed. And lost as the Russians in Finland for the same reasons. Panic can spread like wild fire and the game does do a fair job of simulating this aspect of combat.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #9  
Old October 13th, 2008, 07:44 AM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: war trauma?

Quote:
Originally Posted by PanzerBob View Post
Which is one reason suppression is so important, I've won battles in Poland and France where there were more troops in route than any I ever killed. And lost as the Russians in Finland for the same reasons. Panic can spread like wild fire and the game does do a fair job of simulating this aspect of combat.

Bob out
i've already lost battles like that, but usually after the enemy finds a way to destroy my HQ, without A0 it seems harder to rally, is A0 the "supreme rallyer?"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.