|
|
|
|
|
August 4th, 2009, 11:30 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
[problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas?
BandarLover is playing as Ogre Kingdoms (version 0.7) in the LlamaServer game Redwich. He reports:
"Possible bug? My Ogre Butchers no longer have their national blood battle spells available to cast. And my gem/slave producing capital sites are all blank. And my sacreds are missing, along with my recruitable giant. Thoughts?"
Can you help??
Last edited by Bananadine; August 5th, 2009 at 08:21 AM..
Reason: updated title
|
August 4th, 2009, 11:31 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
(We are using Skavenblight, Arga Dis, and CBM 1.5. I understood Gregstrom's research to indicate that there was no conflict amongst these mods.)
|
August 5th, 2009, 01:35 AM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
Well, if the game started out fine (and since it's turn 26, I guess it did) then I doubt it's a mod conflict. The first obvious question I can think of is: Has Bandarlover installed v0.8 recently?
|
August 5th, 2009, 06:21 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
Sounds like he has. The spells should reappear next turn iirc.
The sites he's lost for good as long as you're using 0.8 - so no sacreds, no giant.
|
August 5th, 2009, 06:25 AM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
Reading the game thread confirms this - he reinstalled 0.7 and all was well again.
I think including a version number in the #modname entry might prevent this problem, btw.
|
The Following User Says Thank You to Gregstrom For This Useful Post:
|
|
August 5th, 2009, 09:17 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
Quote:
Originally Posted by Gregstrom
Reading the game thread confirms this - he reinstalled 0.7 and all was well again.
I think including a version number in the #modname entry might prevent this problem, btw.
|
Would it? Seems more like it would either do nothing or make the problem even worse.
|
August 5th, 2009, 08:19 AM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: the Ogre Kingdoms mod has suddenly collapsed in my game--any ideas??
Hooray, thanks!
|
August 5th, 2009, 04:02 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
It does nothing. For some reason I thought Dom3 handled mods according to their #modname rather than filename. Oops.
Changing the filename of the .dm file with each release would work, though.
|
August 5th, 2009, 04:27 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
Could do. It's not the norm, but I guess the only reason why not is that sometimes updates can be applied fine without wrecking a game - in fact you potentially fix problems. Also it might get a bit confusing.
|
August 5th, 2009, 05:16 PM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: [problem solved!] the Ogre Kingdoms mod has suddenly collapsed in my game--any id
Quote:
Originally Posted by Sombre
Could do. It's not the norm,
|
I guess not, but CBM uses it to good effect
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|