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  #1  
Old December 3rd, 2006, 09:13 PM
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Default Idea For Cloaking Detection

I don't know if this is already implamented or not. I am not that familar with this aspect of SE V.

What I sugguest is that cloak detection be broken down into two types:

1. Sector - Limited to range in sectors. Can be 1 to 20 sectors. Will detect any cloaked ship within this range.

2. System - Can detect cloaked ships in a system.

I think having two options for cloak detection would go a long way for adding more options to modders for components.

Ships could be limited to being able to only scan for cloaked ships within a limited range, say 2 sectors.

Also this would allow for a true Satellite sensor grid much like a sonar detection net in the Atalantic.

As a much more advanced tech, sector detection can be used on either a component or a facility.
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Old December 3rd, 2006, 10:01 PM
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Default Re: Idea For Cloaking Detection

As a practical matter, what is the difference between system detection and 999-sector range detection?
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Old December 3rd, 2006, 10:33 PM
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Default Re: Idea For Cloaking Detection

@SJ: You lost me here. Doesn’t SE5 see them as the same?

@ AT: I see where you are going with the sector part. I am using a Deep Space Sensor Buoy for that same purpose in my TC. The total system portion though I can’t get into only because such omni-type powers is an instant turn off for me in any mod or TC. For example I have never played with stellar creation components even in stock, to me that is omnipotent.
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Old December 3rd, 2006, 11:50 PM
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Default Re: Idea For Cloaking Detection

Quote:
Suicide Junkie said:
As a practical matter, what is the difference between system detection and 999-sector range detection?
You could I guess. But wouldn't it be better to have to seperate abilities?

With the sector concept a ship could be cloaked and working whtin a system unseen until it got too close to a ship, satellite, or a planet that had a component or facility with the sector cloak detection ability.
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Old December 4th, 2006, 12:28 AM
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Default Re: Idea For Cloaking Detection

Technically speaking, this can already be made by applying different ability scopes.
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Old December 4th, 2006, 12:32 AM
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Default Re: Idea For Cloaking Detection

Oh duh; I see what you are saying now! I agree with CPT Kwok, two scopes will mimic your idea.
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Old December 4th, 2006, 08:31 AM
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Default Re: Idea For Cloaking Detection

Please post more details.
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